Glad to see you...
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Monday, February 1, 2010
16 games that are going to blow you visually in 2010
Duke Nukem Forever Lives!!!
Sunday, January 31, 2010
Friday, January 29, 2010
Ongoing Mass Effect 2 thoughts....
The stripping away of the larger RPG elements are really starting to get to me. You get no XP for kills at all, you can't outfit your teammates with better armor b/c it doesn't exist and the whole game feels slightly less grand in some ways.
Every new world you go to, even the open ones, seem small in comparison to the original. Omega 3 was decently sized, but once you've done a loop around the area you really don't have a reason to do it again. The maps are laid out almost too well leaving no exploration needed. It seems like all "major quest locations" have a spot where you land and then 2 hub points and that's about it. I think the world is deceptively smaller than they'd like to admit. In the original you explore and explore 1 large area and pick up quests and talk to people and get lost in the world. Here there's too much hand holding and point A to point B.
In this game you're tasked with assembling "the best and most deadly team ever," but every time I go to pick up a new teammate it feels more like a fetch quest. Go to said location, talk to person that knows something, kill a ton of people to find said person or find said person and kill a ton of people to get out....it's pretty much the same quest over and over and IMHO it shows. While you're on these quests the path through it is very linear and there's nothing to explore. Now they're all wanting special favors so that I can then earn their loyalty.
I LOVE THIS GAME, but to say it is w/o some large flaws is a huge misstep (is it fair to call it a flaw if they excluded something from the first game or made it more basic???). I guess the flaws boil down to making the game more accessible to the general gaming audience and I get that, but they didn't have to do it with my favorite game. I went back to The Citadel to talk to Captain Anderson and it's a neutered version of the old Citadel. Two levels to "explore" and one talky part. In the original The Citadel was a huge area with many levels and citizens and many side quests.
One of my favorite things of the original was building relationships with my squad and even that feels simplistic. In the original no matter how many times you talked to a squadmate they always had something to say and you could even TALK TO THEM DURING QUESTS and get their thoughts. Again...not here. You can talk to them on the ship, but after you've explored the dialogue tree after you recruit them it's pretty much done until they call you in for a favor mission....oh well. I feel almost no bond with any character...even my blessed Garrus.
This game deserves high praise and I'm having a super awesome time with it, but I'd be lying if I said my feelings weren't a little hurt. The game just feels like twice the game it was action wise and only half the game it was story and content wise. I wish gaming journalists were as honest and thorough as I am with their assessments of games like this....and HALO.
More info on the 3rd DLC for Borderlands...gonna be epic.
Thursday, January 28, 2010
BC2 Demo
http://blogs.battlefield.ea.com/
Wednesday, January 27, 2010
Controversial move by Ubisoft to combat piracy.
Thoughts?
The Fathers and Mothers of Gaming
Mass Effect 2 Impressions
Good:
Gameplay has been tightened up significantly. Fighting feels MUCH more like Gears of War than anything else. Don't take that as a bad thing, but just an inevitable improvement from the first game that played more like GoW with an Army of Two cover system thrown in.
Graphics are improved as well, but most noticeably from the framerate side of things which allows the combat to be as fast as it is. Actually having a large background in the distance really helps with immersion. The first game did this, but not nearly as well.
Conversation wheel is still there and just as awesome!
Loading during elevator rides is gone as well, but I kinda preferred waiting on an elevator to going to a loading screen personally.
Menus have been completely revamped which is a good and bad thing. Good because it makes item management a thing of the past, but bad because you lose customization options.
It's a "mature" game that isn't mature because of swearing or nudity! It deals with adult themes and real emotions!
I love the characters in all Bioware games (HK-47 from KOTOR and Kang the Mad from Jade Empire are just 2 examples), but especially Mass Effect. I have yet to find a character in any medium that I love more than Wrex and Garrus. Is it weird that I talk to them during combat and rely on their powers and skills to back me up?
Bad:
It's evident that they wanted to make Mass Effect 2 more accessible to non RPG players, but they did hurt the overall RPG side of the game. For example, in the 1st you find new guns and armor/armor types everywhere. You're constantly looking for the next best thing by looting. This doesn't have that at all. You have standard armor and guns that you can upgrade, but that's it.
Going back to the armor in the 1st you could take your helmet on or off all you wanted. Just go to the menu and it was there. Here you either set it to on or off in you officers cabin and that's what it is. The LARGER annoyance is with the DLC armor (which is totally badass btw...esp the CE armor) and that you CAN'T EVER take off the helmet. I mainly prefer to play w/o it in the 1st game so that I can see my guys face during conversation, but all I have here is a bug helmet looking back at me.
Ammo....oh ammo. The 1st game had no reloading period. You could overheat your guns and that's it. The developers would say this game doesn't have ammo, but it really does. They call them "heat" cells or whatever, but basically you have to eject them every so many shots and put in a new one. At least the cells are universal and work for all guns except the heavy guns.
Lastly, I can't find a way to turn of my squad mates auto powers. I have them diminished, but not gone. I like to have complete control over my team.
Honestly, the 1st game is my all time fav which trades place every once in a while with Oblivion/Morrowind/Fallout 3, but Mass Effect 2 is already shaping up to be "THE GAME OF NATE." It's so important I even used my own real name.
Indie Games on 360
Tuesday, January 26, 2010
Monday, January 25, 2010
Good one....
One game that consistently impresses me and makes me wonder how the hell it work is the Bad Company series using the Frostbite Engine. I know the 2nd has come out yet, but even the first blew me away graphically. Take that and add huge maps, destructible environments, seriously impressive audio, no lag and consider me blown away. Best of all there isn't a spot in the game that looks like it was made by the Unreal Engine.
Any other engines out there that really impress you guys? I can't remember the Assassin's Creed engine name, but that's a good one too.
Sunday, January 24, 2010
Saturday, January 23, 2010
I need some help.
Dragon Age: Origins
Darksiders
Army of Two: The 40th Day
Brutal Legend
I'm really leaning towards Dragon Age, but Darksiders would be a close 2nd. Army of Two and Brutal Legend will be the 2 games that price drops the quickest. Thoughts? Opinions?
Friday, January 22, 2010
Thursday, January 21, 2010
Time to complain!
1. Blissfully Ignorant - These people don't have a clue, will never have a clue, and don't want a clue. They come into the store, cash in hand, ready to make a huge purchase that they have done no research on whatsoever. A lady actually told me once, "I don't know anything about the Wii, but I want one, and make sure I have everything I need to enjoy it." What the hell? That's like me walking into a car dealership and saying, "Hey, I don't know how to drive, but I heard that cars can be really fun, so get me the one that everyone else has, and make sure I've got all the attachments and gizmos I need to enjoy it." My customers are just lucky I have some integrity, otherwise they'd be buying one of everything... everything!
2. The Poor Family - This one breaks my heart a little bit, but it still kinda grinds away at me. Lower income families know how to live within their means - they don't go on big vacations, they don't buy fancy cars, and they don't spend a lot of money at one time on entertainment. The Wii, is deceitfully high though. From a simple functionality standpoint, sure, anyone can pick up a Wii for 200 bucks. But after the additional remote is thrown on, extra nunchuck, 2 games that aren't Wii sports, the classic controller, and a stupid ass tennis racket attachment so their idiot children don't have to use any part of their imagination ever again, we're looking at well over 500 dollars. If you ever want to play anything else again, it's an easy 30 dollars a month, if you spend moderately. (Point to mention, it's not the money not being there that bothers me on this, but that I'm the bearer of bad news when I ring up the final bill, making me the bad guy.)
3. "Wii Sports, Please" - I swear, is everyone in this country stupid? I can't even count how many Wii systems I've sold to customers who only want to play the Wii sports. Why? It's not even that good! Sure the controls are smooth for the most part, and the bowling is a great way to kill an afternoon at a boring party, but is it really worth owning? If a company other than Nintendo would have marketed an at home bowling simulator you could play on your TV, would it have moved 56 Million units world-wide?! No way, Jose...
4. Fuzzy Memories - "So like, I was at a friends house, and he had the Wii out. We were like throwing something at the boards, and then the points came. I think it was like a blue case or something... no that's not it, we have that, it sucks, no, this one was like way cool... God, I wish I could think of the name... Game Hunter, or something... I think it had... no wait! That is it, yeah, that's it, I'll have that."
5. Misinformed Gamer - I think the reason console debates happen, specifically one being better than the other, because for the most part, we only can afford to invest in one system. As we grow up and get more disposable income, this becomes less of a problem, but there still are a great number of people out there who are less interested in experiencing everything the industry has to offer, and hyper focused on making sure they invest in "the right one." Enter, the misinformed gamer. You probably know him. He believed the promises and lies, followed all the rumors surrounding this new thing Nintendo was working on. Integrating motion into the strong gaming tradition that made Nintendo the household name it is today, it was going to "Revolution"ize the industry, setting fire to all it's competitors in a fury of badass console exclusives. Mario, Link, and the rest were back with a vengeance, and this time, we would have the ultimate control....
Turns out this guy spent 250 bucks to play some crappy sports game, and Nintendo gave up on the hardcore life-long fans. Enjoy your bowling simulator you poor sap. I pitty this guy, because Nintendo still had a fairly decent track record. GameCube, had it's low points, but it never gave up on the hardcore fans - look at GOTY Resident Evil 4, baby! Cmon! This unfortunate soul ends up wandering the walls of retailers, slowly searching through all the shovelware titles, hoping that maybe he missed soemthing in gaming news. Maybe, just maybe, something awesome has come out, that doens't have the words 'group', 'party', or 'super-fun-awesome-bowling-time', on the box... It's a lost cause kid. (I bet he had a Dreamcast, too, the chump!)
I'm sure there's some more out there, but I've got to get a jump on my day here. If I think of any more, I'll be sure to add them in the comment section. Peace out gamers!
Tuesday, January 19, 2010
I FOUND ONE!
I'm determined to beat the nostalgia loving Nintendo out of all of you. They don't like you anymore.
If you read nothing else. At least read the last 2 paragraphs.
Aliens vs. Predator=Extreme amounts of gore
Bayonetta Review
I just beat Bayonetta last night and holy crap...can it be?! A game that rivals my precious NGB?! I didn't feel like this at first so let me explain.
The creator of Bayonetta is the creator of such amazing games as the original Devil May Cry, Okami and even Viewtiful Joe. If you've ever played the Devil May Cry series you'll feel like you've played a part of Bayonetta. At first I was incredibly underwhelmed with the game. It was action for 5 minutes then 10 minutes of cutscenes then the level was over and then it's on to the next. Since the combat wasn't as heavy in these beginning parts it honestly felt eerily similar to DMC. It took a good hour and a half to get past this.
Another thing that I was not a fan of the whole way through Bayonetta was the way combat/levels are broken up. In NGB you're in a big world with locked off areas and can't reach places. You earned new abilities and keys to unlock doors, but you're basically always in one large area that you explore. That's not the case at all with Bayonetta. You beat a level and it takes you to an end level menu where it ranks how you did (NGB did the same), but then the game will transport you to some other location and it's business as usual. I found that this broke up my experience in the game and made combat feel more like a progession of arena combat than an open world where enemies are naturally at and I have to defeat.
On the other hand though the levels in Bayonetta are some of the most unique and jawdropping levels I have EVER seen in a game. Messing with gravity and the ability to walk on ceilings and walls varies combat a lot.
Speaking of combat I'm convinced that NO action game ever created controls nearly as well or flawlessly as Bayonetta. Fluidity of action is all that I kept thinking of. Every move in your arsenal is designed to keep you up and fighting. Not cowering in the corner holding the block button waiting for your chance to strike. Need to close the gap on some enemies? Pull the right trigger twice to morph into a panther instantly and run up to your opponent and attack and go back into combos in human form. Want to switch weapons? Set up your preferred weapons in the menu then instantly switch during combat by pulling the left trigger. My preferred weapons were a katana in my hands and shotguns on my feet...yes shotguns on my feet. My other setting was a giant bull whip and pistols on my feet. Block? Who blocks in modern action games nowadays? There is no blocking in Bayonetta. Instead you have the right trigger to do evades with. A proper timing of the evade button will activate "witch time" and slow down all enemies for a few seconds allowing you to really go to work on the big guys. It's a technique that takes some time getting use to, but is clearly where action games need to be heading as far as moving the genre forward.
Another thing I really liked about Bayonetta was the boss fights...they're...huge. Every new boss I was like "How the hell does a boss get bigger than this?" Then the next guy was. None of the bosses felt cheap and all had different styles to fighting them. You get to fight a guy on the ocean using a piece of metal as a make shift surfboard!
If I had to sum up all of Bayonetta in one sentence it would just be. "The game is over-the-top in every way imaginable." From the characters to the cutscenes, the bosses, the moves, the music, the cheesiness to Bayonetta herself everything is done to level 11. I think that the game designers are only able to do this because the main character is a hot witch whose clothes are actually are her hair that morphs into demons and eats angels. If that alone doesn't sound crazy I don't know what can.
Bottom line. If I had to choose to live with one action game for the rest of my life I honestly couldn't choose between Bayonetta or NGB. They're both masters of the genre, but in totally different ways.
I've been wanting to play God of War for some time, but honestly I don't feel as compelled to after this game. I'm very interested to see how GoW3 fairs in reviews now that we have Bayonetta and it's been almost universally hailed as the greatest action game ever.
Just started my 2nd playthrough last night. Going for all the extras I missed!
Monday, January 18, 2010
FFXIII International Trailer
http://www.youtube.com/watch?v=eJPbozRomX4
Saturday, January 16, 2010
By far one of the most creative trailers ever made
Not only is approch to this trailer very unique but the game looks sweeeeet
Friday, January 15, 2010
My last pre Mass Effect 2 launch Mass Effect 2 post.
Is that Nathan Fillion? No, it's Mel Gibson in "The Man Without a Face."
Nintendo still downplays no HD support.
Nintendo also use to say that they don't need online games and the old Nintendo president said that RPG players are all fat kids that need lives and play games in the dark. This only strengthens my resolve to hate Nintendo even more. Flippin chodes.
Spider-Man no more.
A few days ago, it was announced that Sam Raimi would not return for Spider-Man 4, even though they had a release date and Tobey Maguire and Kirsten Dunst were set to return. He left because he was not happy with any of the scripts being turned in, and hence would never have the movie ready by the pre-set release date.
I, for one, am glad that he chose not to "give in" to what Sony wanted just for the sake of spitting something out just to meet a deadline, regardless of what that "something" ended up being. I mean, didn't he give in on Spider-Man 3 and go ahead with the Venom-included script (which he never wanted, because he doesn't like Venom)? And what we got was not up to the standard set by Spider-Man and Spider-Man 2. Spider-Man 3 was maligned mostly by critics, but by the casual viewer, too. However, it did have (at the time) the biggest opening weekend box-office ever in the U.S., and ended up grossing $336,530,303 in the U.S. (thanks, IMDB).
Since Raimi jumped ship, Sony is now planning a "reboot" of the series that will feature Peter Parker in high school. I am NOT a fan of this idea. We already got to see him in high school in the 2002 Spider-Man. Why not just get a new cast and crew and pick it up where we left off? Or just leave it alone? Oh yeah, because the first three films made a combined $1,113,614,571 in the U.S.
Thursday, January 14, 2010
EA's head boss is gonna be a punching bag.
Some of my favorite games of the last several years have been published or financed in some way by EA like Dead Space, The Orange Box and Mirror's Edge. It seems that stock prices have only been going down since he's taken over and in the end John could lose his job. It's frustrating as a gamer when a large company wants to help the industry (and themselves in the meantime) by correcting past mistakes and creating good games, unlike Activision, and gets dumped on in the end. Oh well...I guess we as gamers are to blame for buying worthless cookie cutter games over and over again.
Maybe if EA was on Rock Band 12 already they wouldn't be in as bad of shape.
It's good... it's going to be good.
I've never really played a GTA game before. I watched one once, when it was cool to enter the cheat codes and shoot everything that moves. (Side note: isn't it interesting how one of the most controversial aspects at one time in the recent past ends up becoming a standard?) But I've never tried one myself.
Something that I'm having trouble with so far, is the line between crime I make and the crime I'm supposed to make/participate in. I'm assuming that eventually it will be part of the story, because the Mature content on this disc definitely isn't because of the bowling, but so far I'm not seeing it. Does the game expect me to make my own havoc on top of what it's asking me to do? (i.e. running over people on my way to a coffee date?) It almost seems like if I want the true GTA experience, I need to already be a homicidal maniac, but I think I'm probably the most law abiding citizen in New Yor... I mean, Liberty City. I stop at the stop lights, which I know seems like overkill, but the last time I ran a red, I murdered a dude walking his dog and slammed into a police car, and all I was trying to do was get back to my apartment to watch some TV.
Am I playing it wrong? Should I be crazier, or will the game bestow (from what I've read) amazing story on me as I go through it? Will Roman ever stop comparing the quality of his life in terms of how many big American titties he has surrounding him?
Signed,
Confused and Law Abiding.
Top 10 Most Overrated Game Characters...
Wednesday, January 13, 2010
Will we ever see the end of HALO....
The review of arguably the biggest game of 2010 was given 5 full pages of magazine press (which is of more than enough length/that's what she said) and a flipping countdown to the next HALO game and all other things HALO was given 8! What the hell?! It's a countdown and speculation article!
I love the HALO games out of nastalgia more than anything. The original HALO was a pivital game for a few of us and that's why I keep coming back to the series. The books are a lot of fun to read, but honestly the SP of each game is always somewhat lacking and I dare you to argue otherwise. Multi has been dead for me for sometime now. It's a dated and bad formula that you constantly feel cheated on. MW1 and 2 both crush HALO is SP and MP hands down. Not even talking about the other great multi games that exist. HALO isn't the end all be all game that it always is made to be! ODST shouldn't ever have been considered by any gaming site or mag to be GOTY....but I found it again and again in the "nominated" category. Kill me.
I guess I'm just feeling oversaturated with HALO and now with M$ starting up "343 Industries" for all things HALO and the new and useless "HALO Waypoint" we've got another Mario on our hands. *sigh*
Tuesday, January 12, 2010
BC2 Footage
Part 1
http://www.youtube.com/watch?v=hknjC-gMcQY&feature=player_embedded
Part 2
http://www.youtube.com/watch?v=lvwURT5rNco&feature=player_embedded
Part 3
http://www.youtube.com/watch?v=fX463PgnuSM&feature=player_embedded
Part 4
http://www.youtube.com/watch?v=EkGzMOCOqlU&feature=player_embedded
...and some other misc. stuff...
Weapons and Gadgets
http://www.youtube.com/watch?v=QYp4Gt8kdxQ&feature=player_embedded
Written List
http://www.teamwarfare.com/forums/showthread.asp?forumid=677&threadid=450729
Direct Feed beta walkthrough
http://www.youtube.com/watch?v=g3jtuLx_-Ww&feature=player_embedded
Panama Canal Gameplay
http://www.youtube.com/watch?v=bJ9fTM-bC9Y&feature=player_embedded
Squad Deathmatch
http://www.youtube.com/watch?v=B6uFU8utiaA&feature=player_embedded
Emulator Shmemulator
I feel like MS just did a majority of the games to shut up everyone about every game not working and then they just stopped after the PS3 gave up the ability to do it as well. It's more fuel to the fire of the fact that I STILL CAN'T play Unreal Championship on 360 either. I WANT TO PLAY BOMBING RUN AGAIN DAMNIT (it's basically football, but with guns and dodge jumping madness)! As Amateria constantly points out if you put Unreal Championship in the drive of your 360 it will actually read and put onscreen "Play Unreal Championship," but it doesn't work.
What a cock tease.
Monday, January 11, 2010
Gear of War 2/You're the assholes.
So what's it gonna be?
Splinter Cell: Conviction
Bad Company 2
Final Fantasy XIII
You can only choose 1.
Most played 360 games of 2009
Friday, January 8, 2010
Why a 360 gamer bought a PS3
Connection Issues
Matchmaking wasn't as bad as expected but at least for us PC folks, it still falls short of dedicated servers. There is more work initially as you find some decent servers but say, for me, finding some Chicago servers were my ping is 10 to 20 is amazing and the gameplay that results is incredible. Our clan found several Dallas servers that we could all play on, since we are all spread out across the country.
Do you guys prefer clicking a button and being thrown in with a bunch of guys? Or would you like to be able to choose a server with low-ping, decent map rotation *cough* no rust *cough*, and say a rule like NO NOOB TUBES?
Thoughts...
Thursday, January 7, 2010
Maybe Banjo isn't dead...
Maybe I was wrong. I guess I'll be starting over in the next couple months after I finish the other 78 games on my "Games to Finish Before the Baby is Born" List.
Wednesday, January 6, 2010
Assassin's Creed 2 Review (or more appropriately, A Love Letter from 3N3MY)
I just finished Assassin's Creed 2 (AC2) last night and consider me blown away. The game at it's core is relatively unchanged, but is much more fleshed out. A great way to summarize this is from something Lead Salad just said to me a few days ago about the first, which he is currently playing through, "It feels like a 2 hour game that's been stretched out over 12 hours." While initially I wanted to defend the game I had to agree that the game boils down to around 10 assassinations and that's it. Everything else you CHOOSE to do could be considered as fluff. I however did everything in the 1st and loved every minute of it.
The best way to describe the vast improvements to AC2's campaign is it's much more organic. It actually feels like a complex story. It's not go to this town, talk to the head assassin guy from that town, kill the target, come back. It’s about building relationships with others in the city, scouting out your kill locations and people, learn new skills, upgrade your weapons etc. When you get to a town feel free to explore it all and find everything and take your time, but when you want to get back to the campaign just go to the location on your map that's marked "Memory Start."
As far as the story goes, for those that don’t know, you’re Desmond Miles and you’re being forced to relive your subconscious memories of your ancestors that were old assassins. The company Abstergo, which is ultimately run by The Templars, is trying to find Pieces of Eden for some grand plan of world domination, but they say it’s ultimately to save the world. Reliving these memories through the Animus (the device that allows you to do this) will reveal to them where these Pieces of Eden are. The end of the first game was a bit of a cliffhanger that left you trapped in Abstergo with the Animus. There were a lot of unanswered questions with strange writing on the walls of your room.
The story in AC2 picks up exactly where the 1st ended and answers all questions of the 1st while giving you many more new ones (not going into spoiler territory). I was thrilled with the sheer amount of info in this game. Because of the Animus you have multiple stories going on at once and the amount of conspiracy in the game is staggering at times, but never pointlessly mysterious like LOST or Heroes. The game developers are truly unmatched when it comes to taking real history from across all recorded time and building a fascinating story of conspiracy about The Garden of Eden and the apple using historical text and paintings.
If you look hard enough in the game world you’ll find “glyphs” left behind by another Abstergo lab rat named “Subject 16.” Finding the glyphs unlocks puzzles and after you find all 20 and solve the riddles you’re treated to one hell of a sweet video that I don’t want to ruin for anyone by even talking about the subject. Needless to say there’s a ton of meat here and the ending….oh….the ending….it very truly creeped me the hell out. Of course I can’t say what it is, but rest assured your questions are answered and you get all new ones once again.
It was interesting to me that whenever I was pulled out of the Animus I couldn’t wait to get back in and Desmond seemed to feel the same as well. I felt like Jake Sully from Avatar. For me this was one of the more interesting and well thought out stories in a video game I’ve ever played and clocked in around 20 hours to finish it and that's doing virtually no side quests.
Other enhancements to the game are interactions with people and especially guards. In AC the guards would attack you for walking too fast which got very old, but in AC2 there is a notoriety meter and as long as it’s empty and you don’t do something stupid in front of them they’ll leave you alone.
Combat has been improved and is much more challenging while fighting some of the more difficult guards. Most of it comes down to timing, but who doesn’t like ripping a spear out of an opponents hands and running them through with it?
This review has gone on too long, but I can’t praise this game enough. It’s climbed comfortably into my top 10 all time favs list and shouldn’t be missed by any gamer period.
P.S. You have an uncle in the game named Mario and the first time you meet him he literally yells, “You don’t know who I am?! It’s a me! Mario!” I love this game.
Games as Art: Comparisons
Games are a unique beast, indeed, as they pull in elements of design from just about every other art form, classical or not. Painting (backgrounds), sculpture (3D modeling), film (animated sequences and character movement), and writing (narrative and story) all have elements that are essentially necessary to create a game in the first place, long before it qualifies as a valid art form. The question at hand is if the presence of these elements defines it's qualification as art, or is there a deeper standard that we are overlooking as we make a judgment.
These elements create an unfair standard (in two ways!) as we attempt to dissect games as an art form. The presence of these elements can cause us to jump to too quick a conclusion, much in the same way we wouldn't question a sculptor's work for the sheer fact that we "know" sculpture is an art form. It can also work negatively, causing a similar assumption that if a game doesn't contain a majority of these elements, it can't be an art form. I've found that most modern art criticism's are similar to this train of thought... "That?! That's art?! My kid could make that", and so forth. Film is probably the closest artistic relative to games, if indeed they are related at all. Games move like film, they tell stories like film, they roll credits like film, they have directors/producers/etc. like film. Games are made that are based off of movies, and movies can be made based off of games. Games are often described using words like 'cinematic'. Yet, we know the difference between a game and a movie when we see them. Games are not film and films are not games.
From my perspective, games share more in common (as art, that is) with theatre than film. Theatre and games both require something that a film does not need - an audience. Without this, there is no art work in place. The theatre performer needs an audience to view the work, for without an audience there is no show. (I suppose the same could be argued for a film or painting, but those things would still exist if no one saw them this very instant, unlike theatre which exists only live and in the now) Games work very similarly, not in the sense that they need the player to exist, but they need the player to continue. Mario will never rescue the princess unless the player successfully guides him through the story. Master Chief will never defeat the flood unless the player informs his movements and shooting. Drake will never find his fortune unless the player helps.
This may not seem groundbreaking, but if this is true, it changes the way that we look at every other element of gameplay. If the player is responsible for their fair share of the work, then how could a story be told differently? How should the lighting or the coloring of this in-game moment be approached if we are going to give the player freedom of exploration with their character? How many cut-scenes should happen if we still want the player to feel responsible and in charge of the action?
(I know this sort of post would be better fit in some sort of research paper, so I apologize if it feels disjointed and out of place. It would probably be better with a proper thesis and formal outline. Also, if anyone is interested in a more in-depth breakdown of some of the thought processes that have fed me over the years, a decent overview can be found here, as wikipedia summarizes human aesthetics. There is a section there that breaks down six broad standards for art, and I find it pleasing that games fit every one of those bullets. Great stuff.)
Tuesday, January 5, 2010
God of War Review
I really appreciate a simple story (especially in video games), and this game has got one. ***Story spoilers follow*** It's basically a revenge tale. Kratos is a Spartan super-soldier (kind of like the guys in 300, I suppose). He gets overwhelmed in a certain battle and as he is about to die, cries out to the gods to save him. Ares comes to his aid, sparing his life, but forcing Kratos into servitude for eternity (I think). Eventually, Ares tricks Kratos into killing his own family, which would naturally piss off anyone. Kratos then vows to find Ares and kill him for what he did. This is also the reason that Kratos has that strange white skin: it's the ashes of his wife and son that become plastered onto his body. Pretty cool. So, basically, the game is a quest to find Ares and kill him. ***
The game is a decent length. It's not so lengthy that it gets boring, and not so short that it leaves you wanting more. You have the goal from the beginning of finding Pandora's Box, which one needs to kill a god. You run around Athens for a couple hours until you find an Oracle, who tells you where the box is, which leads to my favorite (and longest) section of the game: Pandora's Temple. This temple is strapped to the back of a Titan that roams the desert aimlessly. I just thought this was awesome and kept thinking about that from time to time whenever I was inside (or sometimes climbing around outside) the temple. This place is HUGE, and takes up about 60% of the game, which is an interesting change and a big contrast to games like Zelda, where one usually has to go through 5 or 6 temples. I admit that it is broken up a little bit into smaller sections that look slightly different, but you're in the same place the whole time and I just really liked that. Don't mistake my comments here as Zelda-bashing, because I love all those games, too, but this was just a nice change. After you retrieve the Box, you get sent into Hades, have to fight your way out, then finally get a shot at Ares. I'd say the whole game took about 10 hours total. It's just a guess, but probably a good one. And it's fine with me. I've heard the second one is longer.
I'd give props to the level designer of this game. There were multiple times when I was going through an area and saw something and wondered if I could get there or interact with something and sure enough, the levels are designed so that often you'll circle back to an area without really knowing that you're doing so, so you'll have a chance to get everything. On the same note, the camera is different than I'm used to. I guess what I'm "used to" is Ninja Gaiden, where you click the right trigger to get the camera to center right behind you. In this game, though, you have NO control over the camera. You can't even go into first-person view if you felt so inclined. It's strange and takes some getting used to, but the game is designed so that you don't really need to control the camera. It follows you and pretty much keeps you in the center of the screen the whole time. For the most part it works, but sometimes it got a little bit frustrating while trying to jump around on platforms. Every so often, the view will change when you're in the middle of a jump, so you have to pay attention and rotate the stick a little bit to adjust your aim so you'll land on a platform and not jump off of the Temple that's on top of a Titan.
Combat is fast and fun. For the most part, I found a few combos that work and stuck with them. Once you upgrade the Blades to level 5, there's one move that I did CONSTANTLY because it was super powerful and also knocked guys off their feet and sometimes off of cliffs. I stuck to the Blades of Chaos (the default weapon) and never used the Blade of Artemis (big broadsword type weapon).
Quick time events play a part in this game, but I find them to be far less annoying here than in other games like Resident Evil. I guess because here if you fail a QTE, you just get knocked to the ground and you can try again. In RE games, you'll die if you fail a QTE. And in this game, except for bosses, you don't even have to use those QTE finishing moves. Often times you'll want to, though, just because of the satisfying gore factor and some enemies will give you different stuff depending on how you kill them (for instance, killing a Gorgon regularly will just net you red orbs (money), but executing them with a QTE will give blue orbs (magic)).
Speaking of magic, they're pretty awesome and varied also, tho I didn't use them too much. There are 4....the lightning attack that hits everyone on the screen within a certain proximity to you, the Medusa glare that turns guys to stone, the thunderbolts which you can throw, and summoning Hades' Army to come destroy everything on the screen (by far the best one, haha).
I can't really think of anything else right now, but I'm hungry so maybe I'll amend this later on after I eat. The verdict right now is that it was a blast and I'm looking forward to playing the second one pretty soon.
Monday, January 4, 2010
Fun Lists...
25 Best New Characters of the Decade
Decades Most Memorable Moments
10 Most Shocking Game Moments of the Decade The House of the Dead one is amazingly bad btw
20 Most Important Games of the Decade video
7 Most Disappointing Games of the Decade
Saturday, January 2, 2010
YES!
Thursday, December 31, 2009
Juniper, please help me understand this...
Juniper this is where you come in. I remember last year when Spore came out and had some anit pirating stuff on there that the PC guys went crazy! DRM or something? At that time Spore was the record holder of most illegal downloads, but aren't these numbers incriminating of the PC guys and that there should be more strict regulations? The cry foul while still stealing? I guess I don't understand how it works so if you could shed some light on it I'd appreciate it.
Wednesday, December 30, 2009
Dinner and a Wii
I'll start with some things that aren't so bad or are just general observations since this is literally only my 2nd time with a Wii that lasted over a half hour.
1. Wii Fit works the same way that "Brainage" works for the DS. "You haven't stopped by in over a month. Would you like to take some tests to see where you still fall?"
2. Nintendo's music style NEVER changes. I found myself tapping my foot at the menu screens of all 3 games as I felt I was reliving any number of Zelda or Mario games. Very chipper, upbeat and dare I say...generic?
3. Still no effing HD...nuff said.
4. Mario Kart was still fun...sort of.
Bad stuff...
1. Still no effing HD?! When will Nintendo realize that the world doesn't revolve around them and further realize that many people don't mind looking at things in hi res?
2. The Wii Fit and Resort are just as terrible as you would guess. I mean it's a good party game, but that's it. I was playing a hula hoop game and thinking to myself this would be more fun drunk and I want to sit down now. What an exhausting way to "relax."
3. Mario Kart is still kinda fun but is mega nerfed! In old school Mario Kart, which I'm pretty awesome at thank you very much, you live and die by your skids and building up a charge by moving the joystick/D pad back and forth. Doesn't even exist in this game. Also, objects in the road that can hurt you like bananas now have a bulbous glow about them to make them easier to see.
4. Nintendo Wii is a toy and that's it. Sure it has a few good game, but not enough to ever warrant a serious purchase by this blogger.
That's really about it. I was thinking to myself as I was playing the Wii, "I'm sure glad the guys aren't here to see this."
Here's a breakdown of Amazon's top vidoe game sales. The only non Wii thing to make the top 10 was MW2.
Splinter Cell Conviction MP
Well worth a watch for those who might of missed it last week. Cant wait to play this game it's one of the few games thats coming out this first quarter that's a definate first day purchase for me.
Dante's Inferno impressions
Monday, December 28, 2009
brjahu and Nathan Drake sittin' in a tree K I S S I N G...
Friday, December 25, 2009
Thursday, December 24, 2009
Mass Effect 2 Achievement List
Tuesday, December 22, 2009
Lunch date with a game character...GO!
I have a 3 way tie:
Agent 47 - Hitman (but he might kill me while pretending to be a waiter/poison my food as a cook)
Wrex - Mass Effect (but he might kill me because I'm too damn soft)
Lucien LaChance - Oblivion (but he might convince me to kill someone as I join the Dark Brotherhood clan)
Maybe this isn't such a good idea afterall....
Games as Art : Pre-post
What are your thoughts on games as an art form? Are there specific titles? Is there a unique standard that makes one game art and another game not? Do you agree with the general argument or disagree entirely with the premise? And perhaps the biggest one that needs tackled slightly before this goes on, what is art?
I want to write something of substance here, so your (serious) feedback is helpful. I've had the discussion with many friends, associates, and clients over the years, and it always changes depending on who you're talking to. Knowing your thoughts/beliefs/philosophies/criticisms helps the quality of the discussion overall.
For all you Duke Nukem Forever dreamers out there.
Bayonetta Review surprise.
Made by the same guy that created the original Devil May Cry, Okami and the amazing Viewtiful Joe. After Devil May Cry 4 I'd pretty much given up on the action circuit, but this looks/sounds quite spectacular.
Monday, December 21, 2009
I'm bored and no one else is posting. This'll teach you...
I'm gonna do it....
Bioware talks about the decline of the JRPG.
The screenshot on the page of the story is from Blue Dragon and I absolutely loved it. Been playing Lost Odyssey and honestly I'm having a hard time with it. This is the 2nd mini-boss I've got to in 6 hours of gameplay where I can't beat him at the level I'm at. This wouldn't be a big deal if it was a "real" boss or towards the end of the game, but come on. I've played all the areas fully and explored everything now I can't beat him at the level I'm at so I have to run around the same old areas again for an hour and half to beat him. I don't know if I should be upset or give the game props for being difficult. I guess it just feels cheap. Bummer because I was really really into it for a while.
At least Blue Dragon didn't pull this on me till the very end.
Sunday, December 20, 2009
AVATAR
Avatar is like Fern Gully but with aliens instead of fairies.
If you have seen this, then you know why this deserves a post here. Even though my above statement is true, this movie is.... well, good. I havent even been home from seeing it for more than 15 minutes so I'm still trying to decide how I really feel. The short of it is that it is a MUST SEE in 3D if for nothing more than that. But the story is good, the visuals are stunning, and it even includes freaky alien sex. But in all, it felt like I was watching the cut scenes of a video game all spliced together. It works, and it works well. I was very hesitant to go watch it in the first place but because of its story and "video game feel", it is a definite buy when it comes out on BD and I'm very interested to get all of your feedback.
One addition: my wife liked it amd agreed that it felt as though she was watching a video game. What really made it feel that way for her was the "bad guy" who seemed to have not motive behind his madness. I'd like to expand on this more but I'm trying to avaoid any spoilers.
Note: when commenting, label accordingly if your going to give out anything that may spoil the story.
Saturday, December 19, 2009
Friday, December 18, 2009
More emotionless screenshots inbound!
I do remember these guys braggins several E3's ago that they had crossed the "Uncanny Valley." I don't think so.
Maybe this is just for me
I'm going to be working through some single player stuff, and I'd like to be help accountable on that. If others would like to join me, they are more than welcome. I don't really have any specific goals or time frames on this, just some desire that needs a jump start every now and then.
- Okami
- Shadow of the Collosus
- Legend of Zelda : Spirit Tracks
Obviously, social time spent with the people I love to play/hang out with trumps those experiences for the most part, but I'll be better for it in the long run. Laters.
Zero Punctuation rips New Super Mario Bros Wii a good one.
The death of SP gaming....is evident among this blog.
I'm not tooting my own horn here because I feel that I'm in the minority anymore, but what happened to all of us? What happened to SP gaming?
The more I talk to most of you guys the more I feel like I'm alone. Am I the only one that cares about a SP game anymore? I'm not talking the BIG obvious games, but the games that aren't that well known or aren't the best at what they do like Quake IV, PREY, Tony Hawks, The Darkness, Condemned, Riddick, FEAR, Hitman, Price of Persia, Dead Space, Tomb Raider. All the games I listed are just from this generation, are off the top of my head and are all a ton of fun. Call that list what you want, but they are all solid and almost all of them are unplayed by anyone but me.
Does that make me a snob for saying that or you guys snobs for not playing them because they aren't worth your time? Am I just an asshole?
One of you in particular I really respect for the variety and sheer amount of astounding SP games you've played (many of which I never touched) and it makes me sad that you have lost touch with that. We talked about it this morning and you know who you are.
I guess I just get sad when I see that MP gaming takes us over more and more and these games get overlooked again and again and again. We complain about the lack of innovation in the industry yet all we play are the same old MP games over and over.
It just blows my mind when I talk to you guys about some great games and you couldn't really care less. I guess it's because I want you to experience them as well and appreciate what they offer.
Brjahu has always said that I'm ADD with the games I play and I'd have to agree, but don't you think I get the richer experience out of playing so many different games by so many different developers? Sure most of them are shooters, but I think I can have the greatest opinion and appreciation for what I'm playing at the time over any of you guys because of the variety of games I play.
Rant is pretty much done...just wishing you guys would join in and realize what you're missing.
The old college try.
I also bought Okami on the PS2, and can't wait to give it a go. If only MW2 wasn't so engaging to me.
Thursday, December 17, 2009
Impressed in several ways.
Army of Two: 2...thank you brjahu
January 12th brjahu and I will be embark on a coop journey to kill as many baddies as we can in the sequel to Army of Two, a game that nobody else played with us. The original game was actually very fun (it had it's faults, but was still tons of fun) and GOWesque, but with a little more coop strategy. The multi that we played for at least a good 10 plus hours was very fun, but due to bad servers (thanks EA) and no friends getting it it didn't last long. The most fun mode by far was the capture the flag idea that GOW2 stole from them. Basically there's a human that you have to throw on your back and carry him to the extraction point. The game mode was strictly 2 vs 2 with random computer baddies thrown in.
Brjahu and I swore a blood oath 6 months ago that we'd both get it on launch day and play the hell out of it. I salute you brjahu for keeping your promises and making sure that I keep mine. Looking forward to the 12th and having another great game all to ourselves.
Wednesday, December 16, 2009
Sha-na-freaking-na...
Seriously though, we did this all the time. Every once in a while we even still pull out some of the old ones and give it a quick go. Original Xbox Live functionality is a bit of a joke though, so it gets frustrating real quickly.
Breaking News
How bout this for a change.... before the major sites announce it, @fourzerotwo just posted on Twitter the following:
@fourzerotwo: #MW2 Update in Test now: 1887s Balanced. Public "private" Match fix. Infinite Ammo fix. Prestige Hack on PS3 fix. Texture Hack on PC fix.
If you dont believe its legit, visit www.fourzerotwo.com
We speak, they obviously listen.
Tuesday, December 15, 2009
All you iD fans out there....I guess this post is just for Juniper and I.
I remember when they were aquired by ZeniMax some months back and I was really happy because ZeniMax also has Bethesda and they allow the developers to work out their own stuff and don't kill them. It's nice to see a very old independent developer (that basically created the FPS) still getting some love!
MW2 Boosting...
If you don't know what this glitch is, I ask you one question: Ever found yourself in a room of 24 (or whatever the max is) people in a free-for-all game on Rust when you were searching for another game type? People have managed to trick the Matchmaking system into allowing you to create a Custom Match that is included within the Matchmaking search. These boosters create an endless game of.. or should I say, Shit Storm that is only ended when the Host ends the game. Oh, and you get all of the points for it.
I'll end this by quoting a kid who was hosting one of these rooms: "I'm pathetic? But my friends are already a level 10 prestige!"
This is what happens when people care more about a number/symbol next to their name than they do about the damn game and that IT WAS CREATED TO BE PLAYED FOR FUN.... that is all.
Ruined...
I was a HUGE fan of the first Mercenaries and in that game, you could steal any vehicle you wanted by pretty much just running up to it. The game was still pretty hard and took me a while to beat. Then they made Mercs 2 and had these (impossible at times) button combos to take vehicles. If you wanted anything decent, you had to have ninja reflexes and hit four buttons. The slightest screw-up and you couldn't take it.
Any other games that may have been great but some little mechanic ruined them?
Emergency Air-Drop Etiquette
I'm kinda joking around here, but I just wanted to make it known to those who weren't playing with us that brjahu stole my Stealth Bomber on Wasteland (a great map to have that) last night and used it to end the game. Oh yeah, and he already had about 27 kills and 5 deaths at that point, so he really needed it, too. How dare you?
Monday, December 14, 2009
I cannot stress to you enough...
Our prayers are answered! Sort of....
Sunday, December 13, 2009
Halo: Reach
We still haven't gotten any gameplay footage, so it's hard to say what it will actually "look" like, but as always, those cut-scenes are very well-crafted and engaging. I don't know about anyone else, but I really enjoy the scenes between missions in the Halo games (namely, the Arbiter entering the Mausoleum of the Arbiter in Halo 2, learning a little bit about it, and putting on that helmet.....and the end of chapter 7 in Halo 3 after the last prophet is dead and you run back down the hall with all the flood to see the new halo rising up out of the Ark).
Anyway, this new trailer finally confirms what many had already speculated about Halo: Reach, in that it will focus on 6 Spartans (other than Master Chief) on the planet as the Covenant are destroying it. It all sounds well and good, but I have concerns about it.
Concern Number 1: Who will we play as? The 'new guy' that's classified as a "lone wolf?" The leader dude (George, I think)? The woman? That could be interesting, I suppose, but sort of unoriginal since they just did that in ODST. They could/should make more of an effort to make it actually feel different this time around though, by giving you different abilities based on which Spartan you're playing as. I've read the original three Halo extended universe books and from what I remember all the Spartans kind of have a specialty (one's a really outstanding sniper, one can run much faster than the others, etc.)
Concern Number 2: Basically an extension of Number 1, but what do you think Bungie can do to make this game feel different from the other games? Will it just be more of the same? Will it be 4-player coop? 6-player coop?
Concern Number 3: Really the biggest concern is the multiplayer. What will IT be like? They're hyping it up and have already given ODST purchasers an invitation to participate in the BETA, which leads me to believe it will be markedly different from the Halo 3 multi. Otherwise, I think they would just tack some more maps on there again. I struggle to see how it CAN be much different, though. Here's hoping it's NOT similar to Halo 3 multi, because I can't really stand that anymore after playing so much L4D and COD, where it doesn't take 3 grenades and 50 bullets to kill a guy.
Thankfully, we have at least 9 months before this is released, which provides a nice break from the Halo world. Also, I was glad to see an Elite at the end of that trailer. I always liked them as enemies more than Brutes, even though they're more difficult to kill.
2009 VGA Winners
Game of the Year: Uncharted 2: Among Thieves
Studio of the Year: Rocksteady Studios
Best Independent Game Fueld by Dew: Flower
Best Xbox 360 Game: Left 4 Dead 2
Best PS3 Game: Uncharted 2: Among Thieves
Best Wii Game: New Super Mario Bros. Wii
Best PC Game: Dragon Age: Origins
Best Handheld Game: Grand Theft Auto: Chinatown Wars
Best Shooter: Call of Duty: Modern Warfare 2
Best Fighting Game: Street Fighter IV
Best Action Adventure Game: Assassin's Creed II
Best RPG: Dragon Age: Origins
Best Multiplayer Game: Call of Duty: Modern Warfare 2
Best Individual Sports Game: UFC 2009 Undisputed
Best Team Sports Game: NHL 10
Best Driving Game: Forza Motorsport 3
Best Music Game: The Beatles: Rock Band
Best Soundtrack: DJ Hero
Best Original Score: Halo 3: ODST
Best Graphics: Uncharted 2: Among Thieves
Best Game Based On A Movie/TV Show: South Park Let's Go Tower Defense Play!
Best Performance By A Human Female: Megan Fox as Mikaela Banes in Transformers: Revenge of the Fallen
Best Performance By A Human Male: Hugh Jackman as Wolverine in X-Men Origins: Wolverine
Best Cast: X-Men Origins: Wolverine
Best Voice: Jack Black in Brutal Legend'
Best Downloadable Game: Shadow Complex
Best DLC: Grand Theft Auto: The Ballad of Gay Tony
Most Anticipated Game of 2010: God of War III
Discuss as needed. I personally think it's a bit of a shame that Borderlands didn't make the cut in any way shape or form. It had some steep competition, for sure, but still... c'mon! It was also nice to see Halo only get awards it truly deserves. (Marty O'Donnel is pretty awesome.)
Saturday, December 12, 2009
That Tiger is so funny!
I think we've seen the last of EA's Tiger Woods Golf.
Not that I've even played one...
Author Update
The sexual favors sent 3N3MY's way couldn't have hurt his chances either.
In all seriousness though, we're glad to have him, and look forward to the way this blog/site will grow, and thank you for your comments and contributions to the discussion. The greater interest we have, the more likely a formal website or forum will spawn. Thanks again, all.
I'd love to play that again....
Power Stone 1 & 2 (Dreamcast)
Goldeneye (obviously you all would pick that one, 64)
MDK (PC/PS1)
Space Fury (Coleco)
These are just a couple. I am sure we all have lists that would go on forever, but lets get some new games on these lists....try to stay away from Link to the Past.....you know who you are.
Doh...
What games have you bought which u really wish you hadn't wasted your money on and are totally ashamed to have in your games played list on Live...
I'll happily admit my first entry as Red Faction : Guerilla, not the worst game every but i cant of spent more than a couple of hours on the campaign and got bored of the MP so very quick.
Friday, December 11, 2009
Best MP Maps
<a href="http://http://www.gamesradar.com/f/the-greatest-multiplayer-maps-of-all-time/a-2009120210192119071">Best MP Maps of All Time</a>
3N3MY's post led me to the above site. Curious to know how you guys feel about this list. What is it lacking? What shouldn't be on there?
The top 4 were pretty accurate in my opinion but I dont have much CS experience so that would fall a bit lower on the list with Blood Gulch being #1. Rust has no place on this list. And the map missing is A Bridge Too Far from Battlefield 2.
I've been saying this for years....
Developers waste tons of dough on tacked on multi that will die 6 months after release. It's funny b/c the game journalist in the article complaining is probably the same guy that bitches when a game ships without multi. Remember when every game cared about only the campaign?
Thursday, December 10, 2009
MiyamotOOOOOOO!!!!
Dark horse games
My example would be Batman: Arkham Asylum - very little hype, no massive marketing shananagins just a game that oozes quality.
My one for the future has gotta be Alien vs Predator. Has anyone been keeping tabs on this game at all? Release date has just been announced for Feb 10th
So anyways, time to hand it over to you guys...
Tuesday, December 8, 2009
Glitches
*I am not nor ever will exploit a glitch if I know one. i will not say I've never used one but I will no use one to gain the advantage. I hope that those who game with me will back me up on this*
Now that's out of the way... what glitches stand out to you?
Now you're thinking with Portals/Dark Void???
Friday, December 4, 2009
Top 5...
Top 5 Games that you, but no one (or very few) played.
*This is another loose list, and I have a feeling we, as gamers, have played a lot of the games others list, but lets just go with it and have some fun*
1. Sunset Riders (SNES)
2. The Journeyman Project (PC)
3. Lolo 3 (NES)
4. Geist (GC)
5. Illusion of Gaia (SNES)
Bring it on critics.
XBox 360 disc size limitations...thoughts?
When I was a kid when I saw a game with more than 1 disc when I opened the box the only word that could describe my feelings was "excitement." Oh man this game must be huge! I wonder how long it will take me to get to the second disc? Does the second disc mark a halfway spot? NEVER EVER in my gaming life have I gotten to a disc swap spot and been mad...just more excited!
Shenmue was a HUGE game in my life for the Dreamcast and it was 3 discs long. The new RE games for the Cube were all 2 discs. I just finished Blue Dragon last week and that was 3 discs and I'm playing Lost Odyssey right now and it's 4 discs. I can't wait to open Mass Effect 2 CE and see 3 discs!
My question is does it even matter when the game isn't specifically a sandbox game?
Thursday, December 3, 2009
Here's another one... Now.
Take the 20 minutes and give it a whirl. It's not masterpiece, but I think it would be hard for anyone to argue against the "games as art" theory after giving this an honest play.
Happy Birthday PlayStation!!!!
Memorable Moment: Mainly just wishing that I had one, but pretty much playing the hell out of any and all of the Twisted Metal games to watch the cool cinematic endings for each character. I love you Mr. Grimm.
Glitching/Cheating
A couple questions...
First, how do people even figure this crap out?
Second, why do you want to cheat/glitch anyway? Doesn't that cheapen the experience? Especially with this glitch, since you have to DIE to get it to work anyway.
It's almost as silly as people who cheat to get to the top of the leaderboards JUST to have their name at the top of the leaderboards. We know you cheated to get there (I'm pretty sure nobody got over 100,000,000 kills in the first week that the game was out), so what's the point?
ALSO, I came across a couple of guys who were jumping around in Terminal like we were playing Halo 3. I just ended up shooting them in the shins/feet. It still works. I just thought it was funny.
Wednesday, December 2, 2009
Night Trap for Sega CD
Please enjoy the death videos.
Metro 2033
Consider this one high on my watch list. Launches in March 2010.
Fairly Relevant
Modern Warfare 3
Hot New Game - Close Range
World of World of Warcraft
Sony's New Product (Heavy Language)
All are fairly good, but the Modern Warfare 3 one, although fairly predicable, is punctuated with a great slam on something we all love to hate...
Tuesday, December 1, 2009
My 1st true JRPG Experience/XP (see what I did there?)
Unlike many games over recent years when I beat Blue Dragon I had a genuine feeling of triumph that I rarely get from video games anymore. I think I attribute this to the amount of interest I vested into the characters and their well being. The world and atmosphere of the game are beautiful and the bad guy is truly just an asshole. No other motives than just liking to see people suffer. Also, the final bosses were very difficult. Sure I could have done the typical "grinding" to level 100, but then I would have just walked all over them. I beat the game with all my characters around level 66.
The only other games I've been bummed to finish are Morrowind and Oblivion (and I'm afraid to finish Fallout 3 for the same reason). It feels like getting to the end of a great book and wanting to see what the characters do next.
I guess my bottom line is that it was a truly awesome experience and one YOU ALL SHOULD TAKE since JRPGs are slowly going the way of the buffalo since us westerners are making a killing nowadays with action rpgs.