I've talked on this point several times before in this blog, but it's neat to see some very successful Western RPG developers give their thoughts.
The screenshot on the page of the story is from Blue Dragon and I absolutely loved it. Been playing Lost Odyssey and honestly I'm having a hard time with it. This is the 2nd mini-boss I've got to in 6 hours of gameplay where I can't beat him at the level I'm at. This wouldn't be a big deal if it was a "real" boss or towards the end of the game, but come on. I've played all the areas fully and explored everything now I can't beat him at the level I'm at so I have to run around the same old areas again for an hour and half to beat him. I don't know if I should be upset or give the game props for being difficult. I guess it just feels cheap. Bummer because I was really really into it for a while.
At least Blue Dragon didn't pull this on me till the very end.
Glad to see you...
If the gaming industry is an automobile, and the game designers are the drivers, then that makes us, the players, backseat drivers, and we'll be damned if we're gonna let the industry keep on heading the way it's going (good or bad) without letting them know what we think. So buckle up, feel free to complain about there being no air in the back, and bring your most critical and analytical mind to the open air discussion of the current age, Backseat Gamers!
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