Glad to see you...

If the gaming industry is an automobile, and the game designers are the drivers, then that makes us, the players, backseat drivers, and we'll be damned if we're gonna let the industry keep on heading the way it's going (good or bad) without letting them know what we think. So buckle up, feel free to complain about there being no air in the back, and bring your most critical and analytical mind to the open air discussion of the current age, Backseat Gamers!
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Wednesday, May 1, 2013

Bioshock Infinite

Not a review, just a quick opinion I need to let air out because I just finished the game.

Bioshock Infinite is so good, but not because it does any one thing better than anything else.  I say anything else, because to call it only a game does not do justice to the experience.  I'm not attempting to be overly romantic about it all - these are just the appropriate words.  I didn't "play" Bioshock Infinite, I experienced it.

I've developed a concept over the years... In the context of narrative based gaming, players do not want free choice and freedom, but the illusion of it.  It's why choose your own adventure books were always incredibly anti-climactic, and why we go theaters to see stories where the perspective and plot is well thought out and chosen for us, i.e. film.  Irrational Games proves this theory right. By putting all the appropriate pieces where they need to be, creating an enriching enough story with enough twists to fit into this narrative model, and making the 'game' aspects of the experience as solid and familiar as they could be, the player becomes a part of the world, not just a passive participant.

I can't even begin to go on without spoiling the ending, so I won't.  You owe it to yourself to experience Bioshock Infinite.

Tuesday, April 16, 2013

Judgement on Judgement


It’s appropriate that they didn’t name it Gears of War 4 because I can hardly call this a continuation of the Gears series. That’s my overall impression, but to be fair it’s not a bad game it’s just not what anybody expected or perhaps wanted. I’ll touch on its stronger points later but let me first unload the hot mess of mistakes that Judgment brought to the Gears games. (Bear with me as this is my first public review of anything)

Bad
Game types. The fun factor goes way down for me if I can’t play the game types that were curiously removed from the list- specifically King of the Hill, Capture the Leader, and Horde mode. King of the Hill appears to be replaced by ‘Domination’-fromCOD::cough::cough:: The widely popular Horde mode was replaced by ‘Survival’, which is more like Rush from the Battlefield series- featuring a class system that’s rather limited.

Flow. Compared to its predecessors, the pacing is a lot quicker, controls feel looser, and movement, like other changes about this game, make it less… “Gearsy”.  Multi-level maps combined with the ability to jump off high cliffs add an unnatural verticality to the flow of games and I feel sometimes pieces of cover aren’t used for combat but are just obstacles and obstructions.
               
Ugly
Multiplayer. Down but not out (DBNO) is only used in specific game modes, you can’t curb stomp in ANY game mode (despite the fact that I’ve seen bots to it), the Locust are no longer playable characters, punching a guy is more effective than shooting him…with your GUN, and somehow the Sawed-Off still exists. Some of these could be my own personal distaste, but for the most part, a lot of the characteristics that defined Gears of War have been mysteriously removed, much to its disheartening dismay.

Good
Campaign. The interesting backstory told from multiple perspectives makes for a solid prequel and I found myself eager to keep playing through the single-player mode. ‘Declassifying’ missions modifies them so you might have to use a certain weapon or fight in reduced vision and these challenges make it more enjoyable/rewarding. Plus, in story mode, I can down a locust with my Lancer then properly finish him off with a chain saw to his chest.

Weapons. Unique, new weapons and grenade types diversify the action very well.  Just don’t ask where they were during the rest of the war.

By the skin of its gruesome teeth I am able to say I got my money’s worth, but the upsetting changes in the Multiplayer are slowly swaying me to possibly selling it or at least going back to Gears 3 so I can obliterate someone’s skull with my size 14.

Friday, February 22, 2013

The PS4 and Next Generation

So, anyone have any thoughts on the PS4 event?

I came away very impressed for a couple different reasons.

One, they beat Microsoft to the punch in a big way.  They didn't have to reveal anything at all.  They could have simply just waited to E3 and delivered it all, and more things like what it looks like and price, but they jumped the gun and have gotten the excitement train rolling!

Two, they're attempting to do things that I don't believe Microsoft or Nintendo will have the capability of doing.  Last year Sony bought a game streaming service, Gaikai, and lots of people guessed it would be used for the PS4 and that couldn't have turned out to be more true.  Try demos without downloading.  Watch your friends play games in real time.  Stream any PS1, PS2 or PS3 game offering a library of games literally in the thousands and thousands.

Also, Sony says that remote play of PS4 games on your Vita is something they're hoping to have available on day 1.  Microsoft has no handheld so it's not even in the cards and the 3DS is lacking the joysticks and inputs needed to make such a leap happen.  The PS3 has already done this with a handful of games and it works really well.  I think they extra horsepower supplied by the PS4 is what will be needed to make this a seamless experience.  The ability to play my PS4 from anywhere with a decent wifi?  That's thinking ahead.  That's the future and it's amazing.

The controller redesign is exactly what I was hoping for.  The DS is still in there, but it's been tweaked.  Adding some new functionality with a couple new buttons and a touchpad like the Vita's and a lightbar that points forward.  What's so great about this is it's going to allow much more input and versatility while not drastically changing the controller like the WiiU.  It's still the controller that I know and love, but a bit more ergonomic and with better triggers.  What's not to love?

The games look typical, but solid.  I'm probably most blown away by Watch Dogs at this point, but as Salad and I already agreed it looks to be a modern/future(ish) Assassin's Creed.  The concept seems very strong and the animations are pretty jaw dropping.  Plus, it's in future Chicago and I was picking out stuff I recognized from the demo.  Awesome!

Another Killzone is certainly another big pull for me.  While it's not a revolutionary shooter by any means it does play in a way that unique to any other shooter out there I know with a weight and feel that's more "realistic" and a truly scary enemy that's also, surprisingly, easy to sympathize with.  They just want the right to live after being fucked over!  I'd welcome a game where I get to play as a Helghast trooper killing the ISA!

I'm sure that there's many more games to be announced, but so far my interest went from a 3 to a 10.

Will I get one at launch?  If the price isn't crazy high I think it's safe to say that I'll be playing a PS4 on Christmas morning.

Sony came out swinging and really set the stage for the next gen.  I'm not saying that Microsoft can't top that, but they sure as hell have their work cut out for them. 

What did you guys think?

P.S.  I would like to repoint out what I said a year ago when the WiiU was announced.  Nintendo is cooked.  Just focus on relaunching the 3DS in every color of the rainbow.  It's all you guys can do anymore.

Monday, February 4, 2013

Pre-ordering and Day 1 DLC: I've had enough

Is anyone else sick of this trend in gaming? Why do I need to pre-order a game? Are they gonna run out of copies?

I was super-pumped to play the 3rd chapter in the Dead Space series, which releases tomorrow. I was set to order it to get a $20 credit, but then I read this article about the Day 1 DLC and microtransactions in the game. I don't know why, but it's really getting under my skin with this one. It's pretty much convinced me to not get the game, and just wait on a sale down the road.

It reminded me of this article I read a few months back. I really enjoyed reading it then, and it immediately shot to the front of my mind here. Why do we need to do it? I don't have to pre-order anything else in life. My favorite line brings to light how the developer has you on the hook before you can be warned off. Essentially paying for something before it's even completed. It's crazy. And stupid.

I ask again....is anyone else tired of this? Day 1 DLC (why can't it just be on the disc if it's done?), useless pre-order bonuses spread across retailers, using real money to buy stuff in games? I have an idea: just make a great, complete game and have it ready when the game launches. Stop trying to squeeze more pennies out of me when I'm already paying $60 to buy a new game. It's a really expensive hobby.

Thursday, January 31, 2013

99% sure this isn't true, but...


The interwebs are screaming that this is a hint at the announcement of the PS4.  Given that it is in less than a month and that details are incredibly scarce I highly doubt its true.  If it is, they have ran an incredibly tight ship over there at Sony with almost no leaks.  Regardless, seeing this and reading about the potential next Xbox, I have to say... I'm not ready for this. I am more than happy with this generation. It is still constantly improving and has not yet grown stale. For once in my wife I'm saying "slow down technology".

Dead Island Review

I recently picked up Dead Island for pretty cheap to play with some friends from work.  Most of them are Call of Duty loyalists but one night we decided it wouldn't be a bad idea to give Dead Island the old college try.   I was apprehensive, and a little bias going into it - Dead Island came out when I still worked video game retail and I remember all the disappointing personal reviews I heard, how many traded-in/returned copies we had, and frankly, I already had an amazing zombie game in my life, Left 4 Dead. Could anything really replace L4D in my heart? (Spoiler Alert - it doesn't).  Admittedly, I'm not finished with the game, as we're playing in a group through the story, but I have dumped about 15 hours into it over the last week and gotten a pretty good view of where things are going.

Dead Island really separates itself from Left 4 Dead with it's "realism".  I put that in quotes because it still takes creative liberties with gameplay, but it is more grounded: Zombies will physically restrain you, you have a stamina meter that needs to be recharged after doing just about anything, and your flashlight depletes energy, causing you to need to pick and choose your "dark" moments.  Weapons will degrade the more you use them, so repairing and upgrading them is a constant thought in the back of your head. The realistic side of things didn't click with me at first, but it's more a learning curve than anything.

Visuals aren't bad.  Not great, but not bad.  The zombie lose limbs and skin, show visible fire damage, etc.  As a result of this "layered" damage system, the regular humans look weird.  Its not intentional, but it reminds me of stop-motion animation where you can actually see the fingerprints of the animator on the puppets.  It's almost like they were made out of clay by a really talented giant.  Fortunately this really isn't noticeable in the combat because of all the profuse blood flow.  Also, I have yet to see it get dark outside... inside combat gets creepy, but it's always sunny on the beach.

The combat is clearly where the developers put all their eggs.  Taking place on a resort island, they had the decency to realize that it wouldn't make much sense to put a weapon room and stockpiles of ammunition in every closet.  Weapons are found - rakes, poles, baseball bats... morning stars (see what I mean about creative liberties?)  These can be improved with items found throughout the world at workbenches, located in the safehouse areas.  The combat is tactile and fairly real.  First person melee combat always makes me feel weird, but Dead Island overcomes it fairly well.  Hit detection seems solid.  The better your character, the more accurate they become with targeting.  Not unlike aiming in a FPS, you need to "aim" your swing and the cross hairs represent that.  A solid crack with your flaming baseball bat can sometimes create a very satisfying headshot.  (I have heard that later in the game firearms get more common.  I'm interested to see how the story develops to justify this, but one of the characters is a firearms expert, so I hope the guns show up soon.)

Speaking of the story, don't bother.  It's only a means to drive the gameplay.  The characters are half thought through.  The writers attempt to add feeling and emotion to the scenario to compliment the more "realistic" side of a zombie apocalypse, but it's all overdone and laughable.  In order for true emotion to occur, the player needs to "be" their character, and to me, my character is only a list of stats. The player is the classic silent protagonist, so even simple conversations are weird.  It doesn't matter though... you'll skip through all the dialogue to get to the quest info screen and decide if it's worth your time to retrieve someone's necklace from a hut for $500 and a car battery.  Did I mention that the reason you get do do all these mundane chores for everyone is because you have an immunity to the zombie virus?  How convenient.

Really the only thing that surprised my about Dead Island so far, is how much of an RPG it is at the base levels.  The leveling up is done through skill trees, rules for critical hits and elemental damage apply to combat, and the meaningless quest grinding is pushing JRPG levels here.  It implements all these elements well, and does a fairly decent job of burying them amidst gameplay, but its still there, rearing its ugly head at unwanted times - my weapons aren't strong enough, but as soon as I find new ones, repair them, level them up, add some fire and nails, I've leveled up again! The game scales up the baddie difficulty and my weapons are back to being subpar.

Theres this thing about RPGs that I've never understood.  If everything scales to my level, why not just keep me at one level? What's the point of making everything cost more if the game is just going to give me more money after every battle.  Proportionally, everything costs the same, its just bigger numbers.  (My level 1 weapon does 1 damage to a level 1 zombie rewarding me with $1 = My level 10 weapon does 10 damage to a level 10 zombie rewarding me $10)  Is this just a really misguided math lesson? The game doesn't event try to find a happy middle ground when two different leveled characters are in the same game - a level 5 zombie will look and play like a level 15 zombie to a level 15 character.

At the end of the day I like Dead Island, but it doesn't do anything any better than the games where it stole its main concepts from.  Borderlands (which came out 2 years prior) nailed the looting system.  Left 4 Dead captured the cooperative aspect better.  I'd like to say the weapon construction is unique, but that is only a functional gameplay aspect if you are good at looting the gear you need to do it.  I don't actually get to design any of the weapons - they're just made out of things I find.  My desire to play the game really only comes from seeing what new weapons the game designers thought of... that and the blood lust of smashing zombie heads open.

I'll enjoy my time with it, then see if I can't my work buddies to cave and pick up Left 4 Dead.

Tuesday, January 29, 2013

Hitman HD Trilogy

It's finally been released. 

It's a series that is celebrated for many reasons from the great character in Agent 47, to it's amazing attention to detail, tough difficulty and to it's huge amount of possible kills.

To me this game is extra special because my recently passed brother got me into it when he got Hitman 2: Silent Assassin on his PS2.

Please enjoy the videos below.  The first is the HD release trailer and the second was my favorite game trailer for many years.  I still love the way the trumpets crescendo when 47 pulls the Silver Ballers out of their case.

Fucking outstanding.






Saturday, January 26, 2013

Fez

Fez is awesome.

I picked this game up during the XBL Christmas sales. I had never even heard of it until I read many different websites' "Top 10 Games of the Year" lists, and sure enough, Fez was on almost every one of them, commonly claiming a spot in the Top 5.

Fez is a puzzle-platformer in the same category as other downloadable hits like Braid and Limbo. It lacks Braid's time-altering mechanics (and pretentiousness) and Limbo's grit and grime, but makes up for it with a vibrant style and the ability to rotate the entire world. This is a 2-D world, but with 4 different sides, if that makes any sense. By pulling the Left and Right triggers, you rotate the entire world one-quarter turn. Stages are very vertically-oriented, involving a lot of climbing and rotating the world so that different platforms "change" position on the screen, further allowing your ascent. This made for some really fun and challenging gameplay. Sometimes you will also have to turn platforms, raise and lower water levels, line up ladders, etc. Later stages had some "timed" wall climbing, where you only have a certain amount of time to climb and rotate before panels begin flipping and you lose your grip. There are also some bomb sections where you'll have to rotate the world in snyc with the explosion to keep it going. Here is the launch trailer with some gameplay footage to kind of give you a visual of what I'm trying to explain.

One thing I love about all these different aspects of the game is how none it is really spelled out for you. The game will tell you how to rotate a platform or that you can pick up a bomb and either throw it or drop it, but that's about it. It doesn't hold your hand at all and I really appreciate that.

Puzzles in this game can get straight-up baffling at times, which I also really like. Half the time, I'll leave a room without even realizing there was a puzzle in that room. The only reason I DID know was because of the map. The map has a key that will tell you what's in each room: bits, cubes, treasure chests, key-doors or puzzles. A great example of what I'm talking about is a very simple room with what appears to be a throne in it. I got the bit sitting on the throne, then left and looked at my map. There was (and still is) a ? on my map next to that room, meaning I can do SOMETHING in there. I have no idea what, and I love it.

There is also some type of "code" in this game that I haven't figured out yet. Hell, there are probably multiple codes that I need to decipher. I feel like I'm close to one because I've found a room with a panel that lights up in different "shapes" when I perform different actions. If I jump, a square shape lights up on the panel. If I look right, a certain shape shows up. If I rotate the world left, different shape. And it's always consistent. There are signs in the world sometimes with these shapes on them, but my problem now is that I can't form some of the shapes with my available actions. I don't know how to make those other shapes, but when I find out it's going to be epic.

There is not really a "story" to speak of. There is a giant cube (the hexahedron) that shatters into bits, and you must collect the pieces to put it back together. You find out eventually that the hexahedron consisted of 32 Cubes and 32 Anti-Cubes. You can find entire cubes all at once, or tiny bits. 8 bits=1 cube.Gathering any combination of 32 Cubes or Anti-Cubes will allow you to finish the game, but getting all 64 will most likely unlock the full, true ending. At least that's what I'm guessing. The simple story doesn't bother me in the slightest, because the gameplay and challenge are so solid and satisfying.

I think it took me about 8 hours to find the minimum 32 cubes to "finish" the game. I'm guessing at least double that to get actually get everything. A stellar game for $15. An absolute steal for me since I picked it up at 50% off. This game is excellent and I highly recommend it. Look out for it on sale again. Or don't.

Wednesday, January 23, 2013

Max Payne 3 - Brief Review

I've never been so torn on any game in my life.  It's astoundingly excellent and amazing while making me want to take an x-acto knife to my wrists.

Great action with fucked up controls courtesy of Rockstar.  Sometimes the controls would break: roll wouldn't work, get trapped in cover, crouching was spotty and one time I wasn't able to shoot my fucking gun.

Somewhat messy story with lots of acronyms that left me confused.

Lots of cinematics that hide loads that I actually enjoyed.  They were really well done.

Lots of visual stuff going on with effects.  It worked and didn't annoy me like I expected it to.

Seemingly endless run of baddies that left me wondering if I'd killed the world yet.

Great voice acting with an awesome yet absolutely flawed character.

I loved that Max, after using pain pills in the previous 2 games to heal, is now addicted to them.  Every time you pick them up in the game he'll always mumble some kind of justification to use them.  Awesome.

The attention to detail in enemies, levels, guns and Max was second to none.

The last 6 years of gaming have trained me that almost all shooters take place in hot, barren shit holes.  Max Payne was always a WONDERFUL treat because you fought in nitty gritty shit hole New York.  In Max Payne 3 you leave New York and a large chunk of character of the game went with it.  Some of the best levels in the game are flashbacks that take place in New York.  I'm sorry, but this game needs to be kept in the city.

Arguably the greatest soundtrack of any game I've ever heard.

All in all I'm really glad I got this game for 20 bucks as opposed to 60.  It was amazing and frustrating all at once.

I just wish that Rockstar didn't get their grubby mitts all over it and muck it up.

8/10



Monday, January 21, 2013

Winter Gaming

I'm not sure who is buying what this Winter, but Microsoft has this deal going. You'll get 1600MSP/$20 for each game you pre-order. This is definitely where I will be making my Gears: Judgment purchase.....FACT!

Friday, January 11, 2013

SUPER DUPER TRIPLE REVIEW: Sleeping Dogs, Spec Ops: The Line, Binary Domain

This past week has been good to me as I've finished 3 excellent games.  Below are very brief reviews of each.

Sleeping Dogs

Hands down my favorite sandbox game of all time.  Ever.  Great story that tears you between loyalty to friends and the job.  Some truly cringe worthy moments in here of brutality. 

A sandbox game that doesn't compromise in almost anyway.  Great shooting and melee combat that's fun and rewarding.  Good physics and great driving. 

It does pull from every great sandbox game ever made, but it does everything that they do, but does it better.  This game is everything a sandbox game should be.

One of the select few games that gave me a tinge of sadness to see it end.  That the journey was over and the story complete.  I really hope they make a sequel to this game.

9/10

Spec Ops: The Line

Holy fuck.  A modern 3rd person military shooter that has an amazing and convuluted narrative where you never really know if you're the good guy or not.

Throw in some moments that make you feel like a fucking monster and some excellent voice acting and a couple squad mates that mentally breakdown with and you've got the most compelling shooter I've ever played.  Period.

2012 GOTY to me.

9/10

Binary Domain

A random game, I know, but it was a lot of fun.  Over the top action with fun bad guys, tons of robots!!!!

Great action and some memorable characters.  The enemies were a ton of fun because they blow apart in interesting and very visual/reactionary ways. 


It does fall apart on a handful of boss fights that were just dumb as fuck.  Instant knock downs with slow recovery time make the fights a bit of a chore at times.

Creepy humanoid/robotic moments and interactions in here.

Great game that you should be able to pick up for cheap. 

8/10

Wednesday, December 26, 2012

Journey - Review

Salad and I have a long running joke about Journey.  Well, really it's just spitting hatred and eye rolling at it whenever the occasion arises, which is pretty often.  Honestly, I think most of our annoyance of the game is less from the game and more from gaming journalists that won't shut up about it.

It's common to see in reviews that many people that play the game just "won't get it".  It seems so pompous and holier than tho that it pretty much got catapulted to the top of my shit list. 

Add in the fact of the glowing reviews for Flow and Flower, 2 games that suck massive amounts of ass as they are both just the game "Snake" with really pretty packaging, and you can see why I'd be very unlikely to be kind to another game from THATGAMECOMPANY.

With the holiday season literally on top of us I told Salad that if Journey went on sale I'd buy it and play it.  That day came yesterday.  Below is my review:

I was wrong.  I was wrong and I'm sorry.

For those that don't know, Journey is a very simple game.  You're what appears to be some sort of nomadic desert person that is going from Point A to B.  Always in the background is your destination, a large mountain with a bright beam of light shooting out of it.

You can jump/fly with one button and "chirp" (I don't really know a good way to describe it) with another.  Holding down this chirp long enough releases a louder and different in tone chirp that will activate certain things. 

The game is beautiful.  I don't know what else to say, but that.  There's several moments where the sun reflects off of the sand in the most amazing way and the sand moves in a manner that makes it look like an ocean more than anything else.  It sounds lame I know, but I was quite blown away a good number of times.  The game also lacks any HUD whatsoever so it's stripped down to just the game.

The music is stunning and fitting.  It is subtle and beautiful and puts the correct mood and ambiance in the situation.

The real meat and potatoes of this game came from somewhere I didn't expect it to.  Co-op.  What?!

I'm a purist.  I prefer (except GOW, Borderlands and RE5) to play all my games solo the first time, but I knew that I wouldn't have the option to here.  So I just decided to see what happens.

I'd gone into the game with some knowledge that you'll play with others.  You won't know when or where or who.  You won't have the option to not play with them.  You won't even be able to talk to them.  They'll just....be there.  Nameless.  Damn near voiceless.  This is where the subtlety of the rather genius gameplay came into focus.

I was in a rather large area when all of a sudden I noticed the right edge of my screen had a white glow on it.  I turn to see another person running towards me chirping.  2 things struck me here.  In game body language was going to be huge and proper chirping will be key and also that his chirp was different than mine.  It sounded different and it even looked different.  This was so simple, but really drove home that we're all individuals!

We walked around picking up some things to pick up.  When we ran next to each other we glowed very bright and when we did large chirps next to each other it would power up the other person's jump power.  Co-reliance is set in my mind now. 

I could tell this person was new to the game like me.  They didn't seem to know precisely what to do at every moment either.  We found ourselves waiting for each other and chirping to get attention to look at certain things.  It was....awesome.  Here's a guy that may call my mom every horrible name in the book in CoD, but in this game I felt like a kindred spirit with this person.  As we patiently work through puzzles and chirp to power up. 

Later in the game it shows co-dependence.  It's a freezing section as we near the summit and we have to walk almost on top of each other to burn bright and not freeze to death!  It was beautiful having these moments. 

No talking. Just the common struggle of climbing and relying on each other to get there.

I beat the game in 1 sitting after a little under 2 hours.  I'm telling you right now that I'm glad the game was so short.  It wouldn't work if it couldn't be done it one sitting.  Jumping in and out would not only ruin the journey (sorry), but it would also break this connection I had with my partner.  We were in this together.

I'm an emotional person and enjoy a strong bond and this game really drives that home.

After I beat the game it showed me that I had actually played with 4 different people!  They are:

gambelQ
XKillerMexicanoX
HYMATARY
DarKest_Dragon

I don't know if they felt the same way I did or how many times they've all played the game, but I felt connected to each one of them even though I didn't know who they were or that there were actually 4 different people.

What game can make you say that?

Bottom line.  The game deserves to be played.  With the holiday sale on PSN now you need to get the game and play it tonight.  It's its own thing and something that even a jaded gamer needs every now and again.


Wednesday, November 21, 2012

The Walking Dead: Episode 1 - Review

Holy fuck. 

So I've been waiting to play these until all 5 episodes launched because I'm not a patient person.  If a really interesting story is happening that I'm really into the last thing I want to do is wait a month to figure out what happens next.

Episode 5 just dropped this week so it was time to dig into Episodes 1 and 2 that were "free" gifts from PSPlus a long time ago.

In case you don't already know it takes place around Atlanta, just like the show and comic, and it starts at outbreak.  The game is basically a point-and-click adventure in a 3d world.  It's a heavily story driven (but NOT heavy handed) game that does an astounding job of sucking you into it's world.  

Never in my gaming life have I ever felt the stresses that came with this game and I mean that as very high praise.  The game has some incredibly tense moments where I found myself moving to the front of my seat with my skin crawling and actually yelling, "Fucking move!"

Decisions.  Decisions.  Decisions.  Before this game the hardest decisional moments I've ever seen in games were in Mass Effect 1 when I had to pick who to let live and who to die and in Heavy Rain there were some difficult moments, but seeing as to how most all decision were based on doing something terrible to save my child they weren't tough. 

This game has some very hard decisions.  The astounding thing is that they flesh out the characters really well....astoundingly equally well and then shit hits the fan and you've got to choose.  The tension gets racked up to 96 because you have about 5 seconds of time to choose.  In Mass Effect I remember taking around 10 minutes to weigh every option and decide what I wanted.  Here it was just 2 very bad options with less time to decide than it takes to get a quick sip of your drink.

The dialog is also surprisingly strong.  You have multiple options and ways to respond to any dialogue and I've been very happy with the options.  I've been projecting myself onto the protagonist and playing how I'd react in real life.  The result is powerful, shocking and jaw dropping.

Several times I made split second decisions that felt right in the moment, but then I had instant regrets.

The best part is there isn't a good checkpoint system to reload if you change your mind.  It's keeping my playing honest and true.  I fucking love it.

I beat Episode 1 in around 2 and a half hours and there wasn't a moment that felt wasted or useless.  Every exchange added something of value to the story. 

At the end you're rewarded with a trailer for Episode 2 and holy balls....I can't wait to play it. 

The most impressive thing about this so far is that I can already see the huge ripple effect that my decisions could be possibly making.  Who I sided with in an argument.  Who I helped save and how that person was related to someone else and how it helps or strains that relationship.  The game carries each and every horrible choice you've made into the next episode and I can see already that I'll pay dearly for one of them.

Honestly, I couldn't recommend this game any higher.  Even if you're not a Walking Dead fan get it.  It's an amazing story told in a convincing and moving way.  The point-and-click works really well on a console controller.

If you're into the show or comics you'll be rewarded with seeing some of the cast from the show in the game. 

I can't believe I'm saying this, but just get the fucking game.  Go to your gaming rig of choice and pay 5 dollars and play it.  Now.

Friday, October 19, 2012

Rut of a Lifetime

I've been gaming since I was very little.  My first gaming system was an Atari 2600 followed shortly by my amazing and still loved Coleco.  I've owned consoles from every generation since.  There's not really a genre I wouldn't play (unless you count SimCity as a genre which in that case you can just go fuck yourself).  I love RPG, shooters, puzzles, horror, adventure and plenty of smaller download games like Limbo and Castle Crashers.  Bottom line is that I love games.

I'm also in the rut of a lifetime as far as gaming goes.  I've gone through spurts where I'm overly "blah" about most all games I own.  Tons to play and no desire to play them, but this is worse.  In most rut times I will play just for the sake of playing.  I may hop between 3 games within an hour to try and find something that I'm not bored with, but now I just feel no desire to play.

The other night I hoped onto 360 looking to shake things up and even though it was fun to play with the guys I was bored with the game within minutes and ready for something new.

I have at least a dozen games I haven't even touched yet and for a while all I could play was Mass Effect 3 and now I don't even want to play that anymore.

I need a wake up call.  A game to bitch slap me back to what I love about games.  Maybe it's the new, and apparently awesome, Dishonored.  Maybe it's a replay of an old game I loved that's been rereleased with a ton of new content and has a new coat of paint with the updated Rage Engine in Doom 3 BFG or maybe it's going back to Pandora in Borderlands 2.  Possibly it's donning the suit and tie as the greatest and scariest game character of all time in the new Hitman as Agent 47.

I miss the excitement that games used to bring.  Or maybe I'm just getting old.

Friday, September 28, 2012

Welcome back to Pandora

Borderlands 2 is out and the reviews in general have been more than favorable.  In fact, the only truly negative review I read (forwarded by a friend) basically says "BL2 would be better if it were COD..."  I'm not going to spend a lot of time reviewing the same things most reviewers tackle, but I will talk about what I enjoy about it and for those who have played a decent amount of the first game, what changed.

As I've described to so many people, the original Borderlands scratched an itch that I didn't even know I had.  I've always had a slight aversion to RPGs, but Borderlands showed me that it wasn't the strict elements of RPGs that turned me off, but the combat.  Genre blending is a bit of a newer trend in the game industry and the folks at Gearbox really struck a wonderful chord creating a game that throws together shooters and RPGs.  Games like Bioshock, and even Mass Effect were great, but I don't think the marriage of the two genres was complete in those.  Those games were awesome in their own right, but they tended to lean on one side more than the other.

That simple yet in depth formula continues in BL2.  Part first person shooter, part MMO style RPG, part Diablo loot hunting... BL2 delivers on all the familiar fronts from the first game.  The cartoonish cel-shaded style returns which is an appropriate fit for over the top, psychotic world. It feels like a bit of a cop-out, but it's easy to say that if you liked the first game, BL2 is a safe bet.

Things that have changed:

- Character customization has gotten better than just simple color selection, but I'm still a little surprised that there isn't more specific customization.  Basically you get to choose between a head and a body type (which also dictates the color scheme), all revolving around the general theme of your class.  With the crazy amount of guns in the game all with unique stats and characteristics, I would have expected individual clothing pieces to be swapped, changed, etc., but it seems that Gearbox doesn't want to hand that over to players for some reason.

- In general, I've found more loot on the ground than I have in chests, which is a switch from the first game.  Very rarely in the first game would I find anything of value from downed baddies, but now, all the good stuff seems to be coming from them... The game drops rarer loot when you play with friends and have more people in your party, so that might be contributing to this trend.  I really liked finding chests, waiting for it to open, then being surprised by what was inside... this still happens, but definitely not as frequently as before.

- The naming system for weapons has varied somewhat, which is confusing.  Every gun in the first game was randomly generated, given a unique name (usually including numbers and characters) based on what the gun did.  A modder could create his own weapon and it would have a unique name due to the specific attributes contributed to it.  Now the naming system is all a word based system and you need to read the specific stats or descriptions to discover the subtle (and sometimes important)  differences.  For example, relatively early in the game a character gives you a special weapon called the Teapot.  Everyone in our party received the same weapon, with the same name, but all of the stats were slightly different.  One did more damage, one had deeper mags, and one fired 2 shots per round at a cost of accuracy.  I don't mind the new naming system, but by the end of my run with the first game I was able to identify some of my favorite weapons just by their description and if looting for weapons, I could tell just by the name if the gun was worth looking into.  

- The new quest organization system is really elegant.  Similar to the first game, active/completed quests are prompted in their own menu, but now quick travel screen will let you know if an area you are considering travelling to has any active quests.  "While you're there..." will let you know what else you could do in an area if you're just passing through.  Not groundbreaking stuff, but definitely more streamlined than before.

- I'm only about halfway through my level cap, but the story so far is better.  Many of the jokes and character interactions do hinge on having previous knowledge of the first games characters (including DLC) but it is still fun regardless.  Without spoilers, it's just a better story that is told in a more cohesive fashion than previously.  It doesn't make sense at times, but let's face it...  Borderlands isn't the type of game you play for engrossing narrative.  It helps drive the gameplay, but the gameplay is so intrinsically addictive you could play with the story off and still have a good time.

- The jump in / jump out has been drastically improved.  From the home menu you can see all of your friends who are playing, what class they are playing as, and their level. (very similar interface as Halo Reach) Scrolling over them will let you know how close of a match you would be if you joined in with them.  XP is then rewarded appropriately, but I don't know if it adjusts based off of rank or not.  As best I can tell, everyone gets the same XP, but it appears to be scaled back for someone who is ranked significantly higher than the game's host.  This makes it fair for other players who aren't as far in the game, or for players who want to help their buddies catch up but don't want to be super overpowered.   Whatever they did, it works.

- Badass Rank is new, replacing the gun proficiencies from the first game.  Instead of using weapons frequently and becoming more proficient with them (reload speed, recoil, etc), in game "badass challenges" will award you Badass Rank and Badass tokens to redeem for skill bumps.  Want more health, or get more recoil reduction? Apply the tokens appropriately.  Badass challenges happen all the time, totally unprompted, so you get many tokens to spend.  I get the idea that Badass Rank will get very high due to many play throughs... AND Badass Rank follows your console profile, not the character, so once you get Badass, you stay that way with all of your characters.

- On a similar note, Claptrap now offers a special safe where you can share weapons and items found between your profiles.  Found a gun that would be great for another character/class you have? Save it there, then pick it up later.  Cool idea.

This post ran a little longer than I thought it would, like many things I write... congrats if you made it this far.  I'm obviously a big fan of the game and could recommend it to just about anyone, especially if you enjoyed the first game.

XBL Rewards

Just in case anyone is interested:

http://rewards.xbox.com/

You get some pretty miniscule discounts and gifts on birthdays (I'm guessing avatar stuff) but it's free to sign up. Might as well.

Friday, September 14, 2012

WiiU Announcement Thoughts

This is just kind of a general rambling and disjointed thoughts piece, but what are your feelings on the WiiU since they finally unveiled price and release date?

I think the damn thing is too expensive.

I think the gamepad will be a huge battery sucker.  Sure the processing is actually being done by the WiiU, but the size of the controller along with the large screen and other components for movement have to be a killer on the battery.  My Vita gets around 4hrs max on a charge and that gamepad can't be too much more than that, but I could be wrong.

One thing that 360 and PS3 controllers have in common is face button placement.  The buttons are located above the right stick.  The buttons on the gamepad and gamepad pro are below?!  What the fuck?  Nice big fuck you to muscle memory and is another fine example of Nintendo ignoring game norms and it's hard to think that they would have chosen this accidentally.

32GB internal memory?  Who the hell thought that was a good idea?  Salad and I were talking about the 20GB 360 and laughed at how impossibly small that is by today's standards.  It just further shows Nintendo's complete lack of belief in online play, dlc and the future of digital only games.

Bayonetta 2 as an exclusive is a big deal and was a huge surprise to me.  I think it's about as dumb a move that could've happened for a game with such a niche market, but oh well...maybe some people like to not earn more money.

Will I be getting one?  Ever?  No.  There's no need to.  Besides the built in screen on the controller there's nothing this thing will do that my PS3 or 360 can't do already and more than likely do better.  My Vita lets me remote play outside of my home or on my couch so in that regard it's already beaten the WiiU before it's launched.

Do I think the system will sell?  Absofuckinglutely it will.  It's Nintendo.  If Nintendo puts it out people will buy it.  It's the equivalent of Apple for video games.  No matter what they do their products sell.

Do I think the system will be left in the dust in another year?  Totally.  The WiiU will be just as antiquated as the Wii when the next PS and XBOX roll out.

I guess all in all I just don't get the point of this system.  It seems like a catchup game on Nintendo's part that is bound to just keep them further out of the loop of gaming beyond Nintendo first party titles.

Truthfully, I hope this thing bombs.  If for no other reason than to show Sony and Microsoft that doing what Nintendo has done will make you lose in the end.

Rant done.

Wednesday, September 12, 2012

Halo 4 thoughts

This came to the front of my mind as 3N3MY and I were messaging back and forth a couple of days ago. He told me he saw screenshots of some of the new enemies in the game, and that they looked like "shit." While I respectfully disagree, that's not the point. The point is, the hype machine is kicking into top gear now as we're less than two months away from the next chapter in what is undoubtedly Microsoft's biggest franchise.

This video was released about a week ago by 343i, the developers of the game. Give it a look and make sure to bump the video quality up to HD and listen with some good speakers or headphones.

The game screams, "I'm really polished!!!" As it should. A new composer has been hired and from what I've heard, is giving Halo a brand new sound. Sound effects have been completely overhauled. MoCap and facial recognition have been implemented. In the video at the 5:10 mark, note the improvement in the faces and how they no longer look like they're carved out of silly putty or a potato sack. Seemingly, 343i will overlook nothing, as they've even left off the little armor plates on Chief's trigger fingers for increased "tactile sense." I just thought that was a cool little touch. They also talk quite a lot about deepening the relationship between Chief and Cortana and making Chief more relatable. I sincerely HOPE that they can accomplish it but I will only believe it when I see it for myself.

Anyway, all of this is to say.....what is it we frequently complain about in certain other games? Thoughts like "the engine is exactly the same" and "there's no improvement in any area over x or y." This game just looks to be leaps and bounds ahead of any of the prior games in the series (and most other games) just from a production standpoint. I haven't even gone into the gameplay aspect. It's just a feeling that I NEVER got from watching anything that Bungie did on any of the other games. Maybe I'm wrong. Maybe they just didn't publicize it as much. We frequently joke that Bungie basically screwed around for about two and a half years and then started working on their next game for release six months later. I don't get that feeling at all with this one, and I hope it turns out to be as awesome as it looks.

This will be my first/last/only post on Halo 4 as I'm going to attempt to "go dark" on it in the next two months, not watching any more videos or any of the hype. I want to go into it knowing no more than I do at this time. Peace out.