Glad to see you...
If the gaming industry is an automobile, and the game designers are the drivers, then that makes us, the players, backseat drivers, and we'll be damned if we're gonna let the industry keep on heading the way it's going (good or bad) without letting them know what we think. So buckle up, feel free to complain about there being no air in the back, and bring your most critical and analytical mind to the open air discussion of the current age, Backseat Gamers!
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Tuesday, December 8, 2009
Now you're thinking with Portals/Dark Void???
One of the main creators of "Portal" is leaving Valve for Airtight Games, the maker of Dark Void and also where many workers from Fasa Studios (MechAssault and Crimson Skies) went after it shut down. She was just a student showing "Portal" when she got picked up by Valve several years ago. I guess whenever "Portal(s)" comes out she won't be on the team.
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I respect choices like this. I've never been a huge fan of sequels for the sake of sequels. If a storyline has some loose ends that could be ironed out with an additional game or two, so be it, but I feel like some stories don't warrant continuations. It's one of the reasons I'm actually quite doubtful of Bioshock 2. The additions they are making to the gameplay look enticing, but I thought Bioshock was a really well structured narrative, not necessarily begging for an encore.
ReplyDeletePortal in some ways, feels the same to me. I would love some additional levels, but I don't really require much of a context for those. Portal started out as some creative, innovative gameplay, and the story that was placed upon it was succinct and hilarious, making the pick-up-and-play experience of Portal all that more enticing. It was hardly a gripping Narrative though, nothing that made me asking loads of unanswered questions.
I'm with Amateria on BioShock 2. I only played the first one once, and really enjoyed it. I didn't think it warranted a sequel, so when it was announced, my initial reaction was one of indifference and the thought, "Really....why?" After seeing gameplay and all, I'm still indifferent. I may play the game down the road, but it's definitely not a "must have right away" for me.
ReplyDeleteI've never played Portal, so...can't comment on sequels there.
I agree with the Bioshock 2 thoughts, but bear in mind that the sequel is 10 years after the first so the world's inhabitants are that much more worse for the wear and the idea of a freed Little Sister returning is a cool one. What are her motivations?
ReplyDeleteI think that the narrative feel off the last quarter of the 1st game anyways and as much as I'd love to beat the game on hard with no vita chambers (achievement whore that I am right brjahu?) the TERRIBLE GAME KILLING CAMERA makes me not even want to try anymore. What a tragedy. I've beaten the game twice already. Do I really have to take 30 pics of EVERY DAMNED enemy again to inflict maximum damage?! Definite game breaker for me.