Glad to see you...

If the gaming industry is an automobile, and the game designers are the drivers, then that makes us, the players, backseat drivers, and we'll be damned if we're gonna let the industry keep on heading the way it's going (good or bad) without letting them know what we think. So buckle up, feel free to complain about there being no air in the back, and bring your most critical and analytical mind to the open air discussion of the current age, Backseat Gamers!
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Saturday, November 7, 2009

Wii (that's not the sound you make when playing this)

It's no secret that I hate the Wii. Hate it. So what follows is a funny article that highlights huge problems for the Wii and all motion controls. Amateria actually commented exactly along these lines several months ago that people essentially pay $250.00 dollars for bowling virtually when they can pay $10 to play in real life. Still a funny read.

http://www.gamesradar.com/f/top-5-biggest-rip-offs-on-the-wii-/a-20091104114618373000

2 comments:

  1. Nintendo has missed the mark in two very large ways:

    1) Motion controls are meaningless without any sort of physical feedback. Games provide mental feedback all the time (i.e. You shot that guy and he died) but the motion controls are flat without motion feedback. It would be like hitting buttons on a control while watching The Matrix - although you could pretend for a while you were having significance on what was going on, without the images on the screen responding to your movements, the experience would be an overall flat one.

    2) If the Wii is some sort of tool that allows these abstract controls in my hand to become anything, then why do they keep making accessories that only turn it into 1 thing? If I put my wii remote into a plastic mold that looks like a tennis racket, I now don't have an infinite number of possibilities, but I have a tennis racket. When I was younger my mom used to say that she would rather give me a stick to play with than a toy gun. The possibility existed for me to turn that stick into a gun among so many other options, but there still were many options for my fertile mind to work with. If she gave me a toy gun, my imagination would quit working, and I would only have a toy gun.

    In any case, great article. I love gamesradar's blunt sense of humor.

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  2. Very valid points. I'm a huge fan of GamesRadar as well because of their humor and the fact that they obviously love video games, but never take themselves or the games TOO seriously.

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