Glad to see you...

If the gaming industry is an automobile, and the game designers are the drivers, then that makes us, the players, backseat drivers, and we'll be damned if we're gonna let the industry keep on heading the way it's going (good or bad) without letting them know what we think. So buckle up, feel free to complain about there being no air in the back, and bring your most critical and analytical mind to the open air discussion of the current age, Backseat Gamers!
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Monday, March 22, 2010

Perfect Dark XBLA

It's awesome. I'm not saying this to argue that you guys should buy it because I got it for me. I just want to state...it's awesome.

I've been so happy to see that they left everything intact. From the menus to the way the game loads. They didn't slap a new graphics engine on it. They didn't try to make lips move when they talk. They didn't update sound effects or music. All they did was make the game run in 1080p widescreen and sharpen the textures.

The game plays better now than it ever has because we can finally play the game the way it was meant to be played....with 2 joysticks.

I know that some would argue that Goldeneye is the superior of the two huge shooters Rare made, but I played Perfect Dark more because of the large customization in MP and because you could add up to 8 bots with ridiculously deadly skills.

Perfect Dark is actually the first game that Lead Salad and I played a lot together back in college. If you turn on my 64 to this day you will find our old save files and MP customizations and maps.

This game is.....Perfect. (sorry I couldn't resist)

2 comments: