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If the gaming industry is an automobile, and the game designers are the drivers, then that makes us, the players, backseat drivers, and we'll be damned if we're gonna let the industry keep on heading the way it's going (good or bad) without letting them know what we think. So buckle up, feel free to complain about there being no air in the back, and bring your most critical and analytical mind to the open air discussion of the current age, Backseat Gamers!
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Monday, May 17, 2010

Patience, Competition, and Me.

Lead Salad got me thinking about something, something that's been halfway on my mind for what seems like a long time.

Competition has become a huge part of the gaming culture. Although this doesn't really constitute any huge revelation for any of us as experienced players, it deserves some thought.  When an activity that could be considered intrinsically "fun" (i.e. Videogames) becomes a competition, often times the level of "fun" we end up having depends strongly on what the outcome of the competition was.  Example: I may enjoy playing this specific game, but if I don't win, I don't enjoy it.  Some out there may argue that the experience itself is still fun, but if one consistently loses, I refuse to believe that the experience could hold the same degree of "fun."

(For the record, I recognize a great deal of this is subjective, so please bear with me and apply as appropriate to your own lives/experiences.)

It's almost impossible to avoid a competitive mindset though.  The cards are stacked against us in this manner.  It's a very common gameplay element now to have a competitive multiplayer, so common in fact that it's sometimes surprising that the designers omitted one intentionally.  Outside of that, we even find competition within the gaming systems interfaces, using achievement points and trophies to give us feedback on our progress, and a relative measure of how we "rank" amongst others who are undergoing similar tasks.  I'm not trying to imply that achievements and trophies are one dimensional and can't do more than compare us, but those comparison tools are part of the interface of the operating systems, so it's almost impossible to argue that a little bit of friendly competition isn't woven into their design.

I don't believe, however, that the competition we currently see in videogames is an unnatural progression.  In almost any hobby/activity, we have backseat drivers who look on condescendingly almost as to say, "gimme a turn, I can do better", if they don't just go and say it outright.   This principle may even just be built into our humanity.  Anyone ever have someone tell them better directions to go somewhere, even though you already know a perfectly adequate route?  Or have someone criticize a popular sports teams decision? Or just take the grilling tool straight out of your hand to do a better job?

In my personal opinion, a huge issue that magnifies this common principle is a lack of patience.  We're such a busy culture/world, having patience to let things play out and see the result is something that we lack overall, and it's got to be infecting our gaming as well.  We get frustrated at delayed titles, canceled DLC, slow load times, someone sitting next to us on the couch "playing it wrong."

Now about Halo: Reach (HA HA! You knew it was coming...)

I know Halo can be a bit of a hot button out there, but I'm using it as an example because it's the most current example we're all familiar with.  Reach's multiplayer has gamers across the world torn between loving it and hating it. Bungie has quite a task set before them - they not only need to meet expectations of a revamped multiplayer and gameplay overall, but they also need to not ignore the hardcore Halo fanbase that's currently in motion.   Bungie set aside, I think a little bit of patience when undergoing a new multiplayer experience goes a long way.

My personal experience with Reach has been interesting.  I was frustrated at first.  My experience in other Halo games wasn't really helping me out here.  Things were way too different for me to play in my same traditional Halo style.  After I was able to nail down a control scheme I liked, and experienced some of the loadouts that I responded well too, I was finding a great deal of success.  It was shortly after this happened, that I realized I wasn't the only one who was finding what worked.  It was harder to win, more frustrating to lose, and as a result, more difficult to enjoy.

I'm now at a turning point in my decision making with Reach.  I feel like I've gotten a pretty good cross-section of what it's like, what it's supposed to be like, and a few fair predictions on how it's going to be come launch.  How much patience though, should I exercise.  It's arguable that any single person, given enough patience and time, could master any game and ultimately enjoy it well enough.  How much should I dump into Reach?  Should I quit if the armor lock setup isn't nerfed a bit?  What if they change the grenades around?  Is it worth my time to learn the nuances of the game before I make a judgment, or are those changes and differences from my expectations too much of a dealbreaker.

Obviously this is a Beta, so we'll have to see where it ends up, but I don't see any reasons why a similar thought process and asking personal questions like these can't apply to any game we undertake.   We do it pretty regularly in single player experiences, but it's harder in multiplayer.  In a single player game we can forgive wonky controls, weird AI control, and even bad all-around gameplay because the only hurdle we have is whatever baggage we bring going in.  We don't need to worry about a winner/loser condition to dictate our fun.

Where do others sit with issues like this.  I'm a big fan of Halo, so it's easy for me to give it a little patience and try to learn the system to gain success, but I'm not so patient with Call of Duty.  It's not really about the title we're playing, but how we relate to it.  I've had friends who have encouraged me to look past my own instincts with single player stuff because the benefits of being patient were worth the time - how is any multiplayer experience any different?

6 comments:

  1. First, good read.

    Second, I think that patience in multiplayer is a good thing for sure and as you said it's a lot easier to have patience on a SP game. Having patience because the game is hard (Ninja Gaiden Black) and patience because of poor design (Matt Hazard) are two totally different things and I'm sure you realize that.

    As I said I do agree that we need patience, but for me personally I think I can say with relatively high confidence (in regards to HALO specifically) that I've given the series a fair shake. The beta was a lot of fun at first, but the more I scratched at the surface the more I saw the inside of a dated and poor MP experience. No amount of nostalgia can fix it.

    I DO wish we as a group had patience for the less than loved shooters: FEAR and Blacksite both have very old school MP experiences to them and they never got a turn. They were well balanced and lots of fun, but we never gave them a chance.

    So my question to you is what game deserves more patience? A blockbuster game that we're crossing our fingers for hoping and praying that they fix what we don't like or a less known game that's just a little harder to love because it's not as "blockbustery"?

    Why should most of my patience be reserved for games that infuriate me like HALO and CoD? What gives them the benefit of the doubt besides our own biased towards a specific game?

    Lead Salad and I were just talking about it today and I agree that I would like to have a good shooter like CoD without all the perks. I didn't have to heart to tell him that it already exists. It's called FEAR and I played MP for around 20 hours....by myself. It's also called Goldeneye....and Unreal Championship (cock tease!)

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  2. I could write a better article... let me show you how...

    But seriously, MP and competition has really burned me out and I haven't played a MP shooter in a loooong time, maybe over a month. I've been playing SP and maybe some SC2 beta... the competition and name-calling and douchebags just get old. It isn't even fun to win sometimes...

    And 3N3MY, don't forget Call of Duty 2, Battlefield 1942, Battlefield 2, Battlefield 2142, Counter Strike, and the list goes on... :P

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  3. Juniper: I agree. I guess that's a good way to put my feelings towards all MP online stuff the past few months has just been "burned out." Even on some of the coop stuff. A good SP game never gets old.

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  4. Apparently, this was a response to a text I sent earlier to Amateria saying that I got really frustrated with the multi in Reach yesterday. I was asking him what he thought because he and I played A LOT of Halo 3 multiplayer.

    Anyway, what set me off yesterday was when a guy turned a corner and I started shooting with my Assault Rifle. I soon discovered that he had the Scout ability on as he sprinted up to me (through my hail of bullets, of course) and punched me twice for the kill. How does this make any sense? How can this happen? It doesn't even matter that I was using the Assault Rifle. If I had had any other gun that WASN'T a "power weapon" the result would have been the same. What's the point in having all these cool guns if it still takes more than 1 clip to get a kill? Compare this to other games like Call of Duty or Battlefield where if you kinda get 'in the zone' you can get 4 or 5 kills with 1 clip. Here's what happens most of the time in Halo 3 and Reach beta: I start shooting a guy, emptying my gun into him, hitting with every bullet, he doesn't die, I get killed by someone else during a reload. OR I'll be shooting and his shield will be gone and he'll make it around a corner. I just don't get it anymore.

    As far as patience goes, I feel like I've also given the Halo franchise a lot of my time. I kinda grew tired of this same thing (the guns are weak) towards the end of my time with Halo 3. That's kinda why I stopped playing it. I was hoping that Reach would change that, with the introduction of all these new weapons and abilities, etc. But it's the same core gameplay. I think it might be worse actually since there's a perk/armor ability that makes you invincible. What the hell were they thinking? All that happens when I play Halo 3 and the Reach beta is........I get pissed. I want to break things. Scratch that, I DID break something back in the Halo 3 days (I threw my headset against the wall and it shattered). I don't think that's too healthy.

    Despite all this, I will still be purchasing Reach, MAINLY to play the campaign. I'll be interested to see how having a squad of Spartans as my companions changes the game. HOPEFULLY Bungie is hard at work making it so that they are intelligent teammates who don't drive around in circles. Oh, and I also really enjoy SWAT mode. I like that gametype because it's so even and balanced. Everyone has the same 2 weapons, no armor abilities. It's just about who can get those headshots, not about who can exploit every little nuance in the game's design to screw me out of a kill or who can race to the rocket launcher first and use it. I'll also be curious to play on the other maps some, but I have a feeling maps won't make a difference, since the problem I have is with the guns and the "damage" they inflict.

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  5. 3N3MY: I didn't really have any specifics in mind to have more patience. Halo and COD are obvious choices due to their public hype and our recent time investments in them, but I think the concept can extend outward. Money is a huge hurdle for most gamers out there, one reason that I think the big name titles like Halo and COD get treated like name brands we trust and love, sort of like fast food. We might be all too familiar with the lack of variety Wendy's or Burger King offer, but the food is consistent, that's for sure. Not everyone wants to risk that unknown place, or buy expensive steak.

    Juniper: Then write one. Preferably one that doesn't brag about the glorious PC gaming master race, please. (good list of games though... always bummed I missed out on counter-strike.)

    Lead Salad: Yeah, it's loose tie-in to our previous texting, but I think the point was seen. Don't lose too much heart about that double melee thing, I've been told it's a bit of a glitch that people do with the sprint feature. I'm hoping it gets flushed out by fall.

    - - -

    I think my general point was well recieved here - the line for what's worth investing is a personal one. I've just been doing a lot of personal introspection about it all lately. It feels good to be plugging myself into some single player stuff and finishing some of my DS backlog list.

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  6. Haha, Amateria, I was being sarcastic, mocking the very people you were talking about who always have to one-up you. Great article, I was messing around!

    The games, in this case, aren't PC versus console but more so in what direction developers are taking their games. It REALLY irritates me dumping a full clip into someone and they don't die. I think there are more noobs than skilled players out there and the noobs get ticked off when they die from a 3 round burst...

    *Subject Change* Anyone getting Red Dead today? I might go pick it up...

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