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If the gaming industry is an automobile, and the game designers are the drivers, then that makes us, the players, backseat drivers, and we'll be damned if we're gonna let the industry keep on heading the way it's going (good or bad) without letting them know what we think. So buckle up, feel free to complain about there being no air in the back, and bring your most critical and analytical mind to the open air discussion of the current age, Backseat Gamers!
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Monday, June 7, 2010

Goozex (a more full blown explanation for brjahu)

It's awesome. I've been able to get many games that I wouldn't have actually spent my own cash on like 50 Cent and Bionic Commando or The Phantom Hourglass.

For those that don't know, it's all a person to person video game and movie trading system. The most a normal non-limited edition game will run you is 1000 points. Points are worth $5 dollars for every 100 points so a 1000 point game is $50 bucks. A brand new game on launch day will only run you 1000 points, but you will have to wait for others to actually purchase and trade the game before you get it.

The LEAST any game can be worth is 100 points.

All you ever pay when sending a game out is shipping which can run anywhere from 1 - 3 dollars. Depending on the person's trading history you may decide to send the game with shipping confirmation if you think them to be dishonest. This will run you another 80 cents.

When receiving a game you have to have "trade tokens." A trade token is the only charge you will ever get for getting a game. You can buy as many as 50 tokens at once or as little as 5 and they are 1 dollar apiece.

Games point values transfer to cash amounts that are very close to the same price GameStop would charge you so as you can tell if you straight out purchased points from the website to get games you would be retarded because you wouldn't be saving any money.

Where the real hook of Goozex is is in that it gives you the same points when you trade a game as it does to get the same game. The newest Prince of Persia was going to net me $27 bucks at GameStop, but I got 1000 points for it on Goozex.

The only annoying thing that you could run into on Goozex (and it's really more the user having crap/old games) is if you have a ton of games only worth 100 points cause you're only making a couple bucks on each other them, but the math still works out in favor of the user. If you wanted to get the new Prince of Persia it's going to run you 60 bucks new from the store or 55 used from GameStop. You only have to trade 10 crap 100 point games out to get the game you actually want. If shipping for each game is 2 bucks and you have to cash in a trade token it's only around 21 bucks for a new game. It's obviously much much less if you have something good to trade.

This is is no way meant to be an attack on GameStop because I think that they're a good store, but as far as getting the most bang for your buck as a consumer you win with Goozex every time....unless you want a game on launch day....then you're boned.

2 comments:

  1. Thanks to 3N3MY, I am now addicted to Goozex. It's like heroin. Once you try it, you are hooked and it's very difficult to quit. Not that you'd have any reason to quit.

    As long as you have a little patience and don't mind waiting for some games, this site is amazing. Take my recent purchase of Alan Wake and subsequent find that it really, really sucked. I traded it away that night, earned 1000 points and another bonus 200 for it being such a new game. I forget which game I used the points for, maybe Darksiders.

    Anyways, every one of you on here should check it out and if you don't like it, you don't really lose out on much.

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  2. I've used goozex, and I'm pretty pleased with the result. It's nothing revolutionary though. It's a fair trade concept. If I have something worth 50 points, and you have something that has worth of 60 points, then I'll owe you 10 points if we decide to trade. Obviously with how goozex is structured it never gets to that point, but the math is about the same.

    It's not a defense of Gamestop, but the only big difference is where/how you spend your money. I don't think it's fair to either method to try and break down dollar for dollar what each takes from the consumer, but when you trade/buy used from a company like Gamestop, you're money goes to more than the worth of the game. It pays for the building, the staff to process it, the staff helping you out, etc. Goozex lets you do all the work of processing your own trade, and as a result, only charges you a fee for their... something. Bandwidth, I guess?

    The only other difference I guess is the waiting if oftentimes removed from the Gamestop process. Most used games are there all the time, and priced appropriately to current trends and popularity. Goozex will give you more bang for your buck, but the waiting is key, as most new(er) releases have long waiting lists.

    As a side note, it's important to keep in mind that value and cost of our games are really decided by us. If a game is a hot title and super fun, it'll be worth more (each method in their own respective way) and it will cost more (ditto).

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