Glad to see you...

If the gaming industry is an automobile, and the game designers are the drivers, then that makes us, the players, backseat drivers, and we'll be damned if we're gonna let the industry keep on heading the way it's going (good or bad) without letting them know what we think. So buckle up, feel free to complain about there being no air in the back, and bring your most critical and analytical mind to the open air discussion of the current age, Backseat Gamers!
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Thursday, November 4, 2010

Reminisce

Ever get nostalgia for a game and desperately wish they would make a sequel (and not a crappy one)? One particular game has always stood out to me and in particular, helped pull me into PC gaming.

Freelancer

It was a space-simulator, think Wing Commander or X-Wing, that involved a pretty decent plot with aliens and artifacts and what not. I forget if it's another part of the galaxy or whatever but these world ships settled on all these planets and systems. Anyways, you get better ships and weapons and there are secret weapons you can find and collect from areas of the different systems. The side missions were all generic and pretty much summed down to 3 different missions. You could also mine asteroids, trade, and just explore the different systems. There were hidden areas in clouds of gas and minefields and you can see my love affair with this game, haha. It was release in 2003 and I bet any computer could play the game nowadays and I suggest any gamer give this game a try.

http://en.wikipedia.org/wiki/Freelancer_(video_game)

It really needs a sequel...

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