Glad to see you...

If the gaming industry is an automobile, and the game designers are the drivers, then that makes us, the players, backseat drivers, and we'll be damned if we're gonna let the industry keep on heading the way it's going (good or bad) without letting them know what we think. So buckle up, feel free to complain about there being no air in the back, and bring your most critical and analytical mind to the open air discussion of the current age, Backseat Gamers!
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Thursday, October 14, 2010

David Jaffe...finally...someone sticks up for MoH.

David Jaffe has a newfound respect from me. For those of you that don't know he helped create Twisted Metal and God of War.

My problems with the reviews for MoH stem from the fact that people are ripping it a new one because it's not as instantly gratifying as CoD so therefore it sucks. You can't get a 35/2 kill death ratio in TDM and therefore it sucks. It's slower and more methodical in pacing and therefore it sucks. You have to work as a team so it sucks. There's not as much variety with perks and attachments so it sucks. I die too fast so it sucks.

The reviews and impressions I keep reading and hearing about aren't from people that play anything other than CoD and Halo....and therefore they suck. It's a great game that's a great balance between MW and Battlefield.

2 comments:

  1. I'm moving up the PC list on Goozex so I'm pretty excited to give it a try. Word of mouth has been good about the game but yeah, reviews have been sucking.

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  2. Just bought it myself, gonna give it a good seeing over before posting any comments..

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