Glad to see you...

If the gaming industry is an automobile, and the game designers are the drivers, then that makes us, the players, backseat drivers, and we'll be damned if we're gonna let the industry keep on heading the way it's going (good or bad) without letting them know what we think. So buckle up, feel free to complain about there being no air in the back, and bring your most critical and analytical mind to the open air discussion of the current age, Backseat Gamers!
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Friday, May 27, 2011

Impact Deaths in Just Cause 2

I know I've said it on this blog before, but I'm a BIG Just Cause 2 fan.

It's sense of scale and freedom is unparalleled in gaming and it's tons of fun to play. It is the only open world game to ever encouraged experimentation on this level. If you haven't played it, you should.

Anyways, the makers of the game created a map of 11 Million impact death spots and put it in a video. It's astounding that every spot of light in the map is where someone died because they hit the object too hard. If you know the game world the video is especially awesome. I'm a big fan of the dual blimp spot.

1 comment:

  1. Impressive video. Absolutely insane that you can make out clear buildings, much less the whole country side. Is it all to scale?

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