Glad to see you...
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Friday, August 26, 2011
CoD: A Love/Hate Story
PROS
1. CoD is a smooth shooter with great controls, on consoles and PC, that rewards you with XP, unlocks, ribbons, badges, everything. From the name customization in MW2 to the gun customization in Blops, CoD offers the players a lot and draws them in.
2. DLC - if it's a game you enjoy and you want to keep playing, there is definitely a lot of DLC. I would argue it's priced high for a couple maps but there are plenty of people who have paid for it.
3. Safe Bet - You know the next CoD will be a good shooter and a safe bet. If you liked the last one, you will enjoy the next one. They won't deviate from their formula very far.
CONS
1. As much as I love say, Diablo, Starcraft, Battlefield, Elder Scrolls, or Mass Effect, I would hate to see one released once a year for several years in a row. Too much of a good thing is a bad thing. It gets old and stale. I love pizza but if I eat pizza every day for several days in a row, I really start to not enjoy pizza.
2. Same Engine - This could be a pro as the engine runs smooth and has since the first MW but isn't it time for a change?
3. Too Little, Too Late - Blops did a lot to address the complaints regarding MW2 but for me, it felt like too little, too late. Blops was fun but as I tracked the hours I put into the CoD series, they fell drastically with each series. I put 200+ hours into MW2 and only around 70 into Blops.
4. Bobby Kotick - EA has made some questionable moves of late but they still have nothing on this guy's mouth. :D
The main reason I won't purchase MW3 this fall is... I'm a hardcore Battlefield fan. I really love the teamplay and camaraderie the Battlefield series encourages. And to be honest, as much as I bash the CoD series now, I would probably be purchasing it if it wasn't for the countless hours I'll sink into Battlefield 3. Not to mention Elder Scrolls: Skryim comes out 3 days after MW3.
Here's a great commentary on the subject of MW3 vs. BF3 if anyone is interested.
http://www.youtube.com/watch?v=V7Bhc_XaY6U
Thursday, August 25, 2011
Deus Ex Impressions
The original definitely brought some great ideas to video games in general, allowing you to shoot your way through levels, sneak around undetected, hack through different areas, and so on. Back at the time, this was a novel idea and it might sound a little old now. Human Revolution expands on this idea and though the levels are still linear, it gives you a variety of methods to travel through the levels, similar to Crysis 2 if no one is familiar with the other Deus Ex games.
The music is great and makes me want to go watch Blade Runner. The gold and black art style is ambient, artistic, and original. What the game lacks in the latest and greatest facial and body animations it more than makes up for in voice acting, art style, atmosphere, and world detail. The story quickly draws you in with questions and plot lines. You will find it very hard not to want every augmentation as they all sound incredible to have on Adam Jensen (who sounds like he smokes 5 packs a day, which doesn't come off as cheesy in this game, but really BA actually). I now can see enemies fields of vision, have an extra energy cell for takedowns, and can cloak myself. I want to upgrade my hacking and social interactions but don't think I'll have enough upgrade points...
I passed up Batman: Arkham Asylum only to play it later and realize what an awesome game I had missed. This game is along those lines but an even greater game that you don't want to miss. If you play shooters at all, you must play this game.
Before I carry on too long and turn this into a full review, I strongly suggest everyone play this game. Please do not comment below since I am not talking about a AAA title... thank you.
QUICK UPDATE: Made it to the first boss fight last night. A little brutal, since I focused on stealth upgrades. Made it through, because after a couple tries, the boss stopped chasing me and stood in the middle of the room and just shot at me. Not sure if this was a glitch or built into the game to compensate for failing to kill him several times. Either way, I took him down pretty easily from cover when he just stood there. It didn't ruin the game and allowed me to carry on with the story... but it would have been nice to see all the choices you're givencarry over into the boss fight as well. Not a dealbreaker but wanted to mention this since this was a big negative I saw in other reviews.
My brother is in town so hopefully I'll beat the game next week. :D
Wednesday, August 24, 2011
"Rise from your graves!"
I'd be upset....if I didn't love it so.
Just thought I'd share.
Tuesday, August 23, 2011
A Weekly Top 3?
So here's my first one and it's pretty simple. List your Top 3 Favorite Guns of all time. First-person shooter or third-person shooter, either one. Go.
Here are mine (in no particular order):
1. Flak Cannon - Unreal series - basically a shotgun made even more devastating due to the secondary fire, which is essentially an exploding cannonball. Very satisfying to hit someone with one of these and just watch them explode into giblets.
2. Ripper - Dead Space/Dead Space 2 - a spinning sawblade that somehow remains attached to the handle of the weapon, great for carving up necromorphs. Also has a secondary fire that shoots a sawblade out at high speed for long distance slice 'n' dice. It pretty much got me through the first game on the hardest difficulty.
3. M6D Pistol - Halo - does this really even need a description? Great from any distance, high-powered, no recoil. Some people call it unbalanced. I just call it awesome.
Monday, August 22, 2011
Astro A40's
Saturday, August 20, 2011
MaxConsole - Sony: Cross-Game Chat Not Possible
Deus Ex - Gaming Challenge
So I thought I would give myself a little challenge since Deus Ex gives you so many options. If it's anything like the first two and anything like they are claiming, it will have so many options to make it through a level, I'm going to try and beat the game without killing anyone (bosses not included). There is a Pacifist achievement for this on Steam
Pacifist
Complete Deus Ex: Human Revolution without anyone dying by your hand. (Boss fights do not count.)
I LOVE to run and gun so this will be a little challenge for me. Just thought I would throw that out there. The only thing that will change this for me is if the game sucks but it already has some good word of mouth and a great review from PC gamer that came out so we'll see... I'll throw up a review once it's complete.
Friday, August 19, 2011
What's the first game you ever played?
I remember playing games at a very young age so there's no way in hell I'm going to remember the first game I played, but the first gaming system I ever touched was the Atari 2600 that came out 6 years before I was born.
It was an unusual system in that it had a lot of different controllers. I had a set that looked like this one with the traditional controller and the ones with the wheel and we had another one with a number bad and yet another one that was used solely for a baseball game!
The games I played on it are nigh unplayable to me today as it was the Coleco that actually got me really into gaming.
Thursday, August 18, 2011
Borderlands
In honor of restarting it and falling in love all over again I'm posting a hilarious video that we all love.
Tuesday, August 16, 2011
Thursday, August 11, 2011
Matchmaker, Matchmaker...
Friday, August 5, 2011
What will you be buying before Christmas?
The only game I'm absolutely purchasing before Christmas is Rage. I've got a huge hard on for id and this is their first proper game in seven years. People that play their games know that nobody does the execution of shooting mechanics better than id. Every game of theirs I've ever played or that Raven has ported has such an extremely specific feel for the guns that no other game maker has nailed.
All hail John Carmack!
A Tale of a Dude that Finally Prestiged.
Anyways, last night I finally got to level 51 which is when you can Prestige and start over. In the past I'd been a huge advocate of not doing this because since I'd put in all this time earning this stuff why would I want to throw it away? Since I play by myself I figured starting over wouldn't be a big deal and would, ultimately, make the game more fun because of the addicting crack that is ranking up.
I was right! I'm already drooling over getting to level 14 and unlocking my almighty Famas and then at level 20 the holiest of holies....the Galil.
Playing with the Enfield right now is pretty much balls on my chin, but I'm still holding up really well online. I've also been exclusively playing Pure TDM which uses no perks, killstreaks or gun add ons and it's actually gotten me nothing but better scores. I normally sit between 1.50 and 2.0 k/d ratios, but in Pure, without napalm and airstrike attacks every 15 seconds, I'm almost always above 2.0. My current stats are 26hrs logged online with a k/d of 1.54.
It's been strange to be in such a funk for so long in gaming and to have the dirtiest of words/games to be a breath of fresh air. Ultimately, playing CoD by myself can feel like spinning my wheels in the mud, but it's been a blast!
Thursday, August 4, 2011
Battlefield 3 Alpha
So, I was invited into the Battlefield 3 Alpha (not quite sure how I pulled that off) and due to the NDA, I can't say too much. Not sure what I can reveal. Never played an alpha before. They let you fill out a survey and the build obviously has bugs... since it's an alpha build after all. One element I really seem to enjoy about Battlefield is that even when you are not having a great game, you still seem to have fun. You might have a pretty bad K/D ratio but can still have a blast. BC2 still stands out as an exceptional shooter when walls blow out around you and tank shells collapse buildings on top of you. Just amazing. Anyways, I can't say much about the alpha but prone is back in the battlefield series and it is welcomed back with open, loving arms. Also, I went out and pre-ordered Battlefield 3 from my local Gamestop along with Skyrim and Diablo 3 (now that the beta and eventual release is finally here) so take that as my alpha feedback.
Also, I saw this score for Deus Ex and thought it would be my gaming impulse purchase (ignore my recent Steam summer sale purchases *cough*). I'm definitely enjoying more of the game the more I see and the gold art style is kind of cool. Anyways, I preorded on Steam so we'll see what it's like... the first one is a classic, the second one was alright. We'll see how the third turns out.
http://www.pcgamer.com/2011/07/29/deus-ex-human-revolution-review-scores-94-and-an-editors-choice-award-in-pc-gamer/
Saturday, July 30, 2011
Bastion Demo
Bastion is a blend of old school RPG, mixed with a sort of contemporary action oriented combat. Set in a 45 degree view, grid like layout, the player will navigate the world, all while seemingly create it. The world seems to be falling apart at the hinges, but is also reconstructing itself all the while. I'm not a huge RPG guy, so this one would probably be a bit of a stretch for me, but the gameplay wasn't really what drew me in.
Bastion uses narration in a really interesting way, at least in what I've seen so far. Narration seems to drive the story forward most of the time, at least in a traditional storytelling way. If the narrator says something, it happens. In Bastion, the narrator responds to the player, describing in real time, what he is currently doing, in the past tense... almost. Although it's a pretty simple concept, it really does a tremendous job of drawing the player into the narration almost forcing them to actively listen. I found myself trying to anticipate what the narrator was going to say, but was usually caught off guard by him. He seems to know what's going to happen before it happens, and the smug delivery of the dialogue even sells this home more.
It's just such an intriguing concept to me, that the gameplay, the parts the player is solely responsible for, is what drives the story. This is a method that active participant media can employ that traditional storytelling mediums (Film, books, etc.) just can't - without putting the power of progress into the participant's hand, the story will always be driven by the author, in the exact way that the author intended it to be. Games grant a unique level of involvement, and as a result, a higher possibility of immersion.
If there is a case to be made as "Games as Art", this element needs to be a part of the discussion. Games copying styles from other mediums isn't going to be what convinces the naysayers and storytelling elitists of the world otherwise.
Anyway you would like to look at it, give the demo for Bastion a try. I think you'll enjoy the few minutes you play, even if you know it isn't going to be for you in the long run. And while you're there, check out "From Dust". That one is looking good as well.
Thursday, July 28, 2011
Halo: CE Anniversary deal
http://slickdeals.net/permadeal/55646/newegg-halo-combat-evolved-anniversary-xbox-360-preorder
Monday, July 25, 2011
Ganon Not in Skyward Sword
It just struck me to post this here because Amateria told me long ago that the best Zelda's have Ganon in them.
I've only ever fully played Ocarina and Wind Waker, both of which I loved, and they both had Ganon.
Thoughts?
Limbo
Below isn't a review, but some thoughts and obvious comparisons to Braid may pop up.
Limbo finally made it's way to the PSN and I didn't hesitate to pick it up. The art direction and audio are by far the two most appealing things to me. I found myself overly in love with the 2 tone landscape. It was incredibly more compelling and interesting than the colorful backdrops of Braid. Granted, Braid is a gorgeous pornography of color, but in terms of putting me into a mindset and and mood, Limbo wins hands down.
The audio was fantastic. I went total gay on the minimalist approach to everything, but the absolute overcompensation for when there was something going on. Whether it was a spider walking, a saw blade, an elevator, a ball rolling or a fly it was all very "in your face" and I loved it.
The puzzles were fun, overall, but I found them to actual hinder my enjoyment of the game. I know that sounds weird to say about a puzzle game, but I guess it sucked me out of the world even though they are such a large part of it. I guess I just wanted to hang out in the world and not be bothered. I wanted to experience it without the hindrance of puzzles. I just wanted to explore.
I was a giant fan of the larger puzzles like pulling a switch and the entire world spins. I went apeshit in one section after hitting a switch and seeing the entire backdrop shift. In such a small game with such a small scope it gave the world a huge mass in my mind. I kept thinking that this place is gigantic!
Bottom line is that I really loved the game. I really liked Braid a lot, but consider my time with Limbo to have struck me on a much more personal and memorable, even terrifying, level.
Is Limbo art? I don't know and I don't really care because it's an awesome game.
Also, the soundtrack is astounding. I found a free zip file download of it yesterday that the game maker released because there's no official release.
Thursday, July 21, 2011
Trailer
Wednesday, July 20, 2011
Tuesday, July 19, 2011
F.E.A.R.
I have many games to play and at least 4 new ones and I just don't care about any of them at the moment. I'm bored. I'm tired of the same old methods and formulas. I know the tricks and games styles and I want a shake up. I have 5 different games right now that are sitting unfinished. Not because they're bad games, but because I'm bored to death with them.
Brjahu even sent me Assassin's Creed: Brotherhood and I can barely bring myself to play it. It's the EXACT same as the others. That wouldn't be so damn bad if the games had a larger space between releases, but it feels like the series isn't growing at all. It's been CoDied.
A little over two weeks ago, after the release of FEAR 3, I got a strong hankering to replay the original FEAR. In a way I was hoping that it would shake me out of my slump. I have beaten the SP on the 360 version four different times and I've always loved it. I haven't touched the game in well over 2 years now.
I'm about a quarter way through it and for a 5 year old game it still owns! I'd even go so far as to say it's easily better than any Triple A shooter that's come out this generation.
Allow me to explain myself. FEAR isn't a wide open sprawling game. It's not a shooter of epic proportions with you pitted against the world or an alien invasion. It doesn't even have a huge orchestral score. What it does have is phenomenal gun play, the best AI I've ever seen, excellent maps, amazingly paced tension, exploration and unnerving terror!
The game pits you with finding and killing a mind psychic named Paxton Fettel. Fettel has gained control of a psychic army and it's up to you to stop him. Along the way you keep running into a little girl that's always watching and haunting you. And the flashbacks....or are they visions??? "What's the first thing you remember? (cue creepy scream thing)"
My wife was taking a bath the other day when I came upon a vision/flashback. You're at the end of a long dark hallway that is tiled in dark blue. There's a hospital gurney with blood on it against the left wall. At the end of the hall is a double door, with windows you can see through, with someone's back to it. They are hunched over and working at something. You hear a woman scream and the sound of....something....human??? Lori yelled to me if my son was crying, he was asleep upstairs, to which I replied that it was just my "creepy ass game" and she said "yeah....that's messed up."
The game is truly astonishing as an entire package. What could've easily been a cliched story turns into a sordid nightmare that actually manages to be both immensely sad and revolting at the same time.
While I know the game has a large following I'm pretty sure that none of you have played it and it's a disservice to yourself if you don't. If you're tired of the same old thing all the time give this game a rental or purchase or goozex trade.
I must sadly admit that the PS3 version is not as good as the 360 with inferior graphics and longer load times, but it's still amazing on the PS3 nonetheless.
If you don't take my word for it read this amazing article by one of my favorite Gamesradar editors, David Houghton. He basically says everything I say, but with pretty screenshots and the stellar opening cinematic.
Monday, July 18, 2011
And this is why I don't play Pokemon
Also, nice splurging on prizes for the champions, Nintendo! A cheap medal and a 3DS!!!!
Thursday, July 14, 2011
Hollow and Empty...
EDIT: The link was dead, and I couldn't get it to direct correctly. Here is the chunk of text I was trying to highlight, written by Chris Biedelman of Gizmodo.
"...I think the PS3 controller sucks. It's a terribly skinny girl with no curves or life to it. When I hold it, it feels hollow and empty. I feel hollow and empty.
On the other hand, I think the Xbox 360 controller is the best controller that has ever graced the hands of man. Solid weight, perfect cushion and curves to grip on to and a delicious button layout. We came a long way! The original NES controller had corners that were borderline weapons. The SNES though? Oh, boy. Them curves? The shape? The perfect hand cuppage? It was the best controller of its era. "
Anyone else concur? I do.
Wednesday, July 13, 2011
Earth Defense Force
The reviewer is hilarious in breaking down that the game basically boils down shooters to all that makes them fun without all the needless pretentious bullshit like story and graphical fidelity.
Just endless waves of hundreds of bugs in a city. $40 bucks brand new so I'm game if anyone else is!!!!
Friday, July 8, 2011
Pooping on Crysis 2 Supersoldier Difficulty
I know I did a review on the game a while back, but to sum it up, I like the game a lot. It's not a perfect game, but it's a lot of sandbox goodness and the suit works well in making you actually feel like a badass. Sorry Chief, but no dice to the Mark suits of old. The Nano Suit is the shit.
On to my observation.
The game on Supersoldier doesn't screw around. If you aren't careful with balancing suit powers and using cover you'll be mowed down incredibly fast. You also have to understand how the suit works on a deeper level like knowing how many shots you can get away with while invisible before you quickly kill the suit power. When the switch powers to optimize the life of the suit. And always watching the suit levels to monitor how much farther you can go cloaked or how much more damage you can soak up before dying.
I decided, since the game will let you play however you want, that going stealthy as much as possible would most easily lead to my success. So I set out to beat the game by killing as few enemies as I could. Since death comes so easily if you're clumsy I didn't want the frustration and, in a sense, I wanted to test the game to see just how little killing I could get away with. Turns out you can get away with a lot of "not killing."
Beating the game on Supersoldier was fun and certainly tests patience and timing more than talent in killing, but it wasn't overly hard. Sure there are several battles in the game where you fight Pingers and normal enemies at once and they are very difficult (and again test your knowledge of how the Pingers work, too), but overall the game wasn't too hard because of the suit. My management of the suit allowed ultimate success, but at the same time....I felt like I cheated.
My question to you is does it seem like cheating to use the suit as I did? Avoiding fights and killing stealthily? To take the hardest difficulty and instead of duking it out to turn it into a game of cat and mouse?
Should I commend the developers for allowing me the freedom or scold them for allowing me to take the easy way out? I think I lean towards commending them, but I guess after playing CoD SP so much on Veteran (and cutting myself nightly because of it) that it felt like I cheated.
I applaud my skill of the suit and the developers for giving me the chance to play how I want, but I guess it doesn't feel like a challenge unless I'm about ready to blow a gasket.
Thursday, July 7, 2011
Uncharted 3 Beta Impressions
How does everyone else feel about this? I am enjoying the time I've spent, but still don't really feel blown away. I think I like UC2's multi because it was simple and caught me off guard with how fun it was. The powerplays are a fun and interesting addition, but they really hurt the overall balancing by making it too balanced.
The vocal quality sounds better, but so would 2 tin cans held together with string.
Tuesday, July 5, 2011
Game mods taken to a new level
Wednesday, June 29, 2011
Not my HITMAN!!!!
Hitman
I think I'm the only one on this blog that's played any of the games so I'll give you all a snippet of the game and how it plays.
Basically you're a clone assassin. You're raised to be totally ruthless and have zero care about anything, but the job. Agent 47 is a killer and he's the best. While this sounds extremely cliche the games pull it off very well. While 47 is totally ruthless he's very "likeable" in a Riddick antihero kind of way. His style and absolute dedication to his work make him someone that's very interesting to play and watch. I know I've told Amateria numerous times that there's nobody I'd rather have out to kill me than 47. He's scary as hell, but he's absolutely my favorite game character ever.
All of the previous 4 games have played similarly and that's why it's developed such a cult following. The game lets you play however the hell you want and rewards you for your work. I personally always went for "Silent Assassin" ratings at the end of each mission. That means no bodies were found, no alarms were sounded and you never blew your cover. You got in, did the mission and left. It's very difficult to pull off and requires total dedication to the game. You have to learn the entire level and read all the info you have on your target so you know their habits and what they look like. The game requires patience and it's attention to detail is staggering.
In one of my favorite missions ever I was tasked with killing an opera singer. I could have just hid in his closet and snuffed him out in his dressing room and left. Instead I hid in his closet and while he stepped out of his dressing room I swapped his prop gun with a real one. His costar shot and killed him on stage. Then I blew up the supports of a giant chandelier to kill the opera singer's gay lover. It was awesome. Please keep in mind that I had to put in a lot of work to get to the dressing room unnoticed. Where are you going to get an outfit that doesn't raise suspicion? Where are you going to get the real gun? How the hell do you get there?
Ever since the second Hitman game I've fallen in love with 47. Not just his particular brand and style, but also because the developers really seem to have a dedication to the kill themselves. Do it how you want and be as creative as you want.
I'm writing this post because I'm very afraid that with the newly announced "Hitman: Absolution" they are going to kill my beloved 47. Here's the announcement trailer and to be fair I think it's awesome.
47 killing dudes and if you're a fan of the series you'll see many many hints at what the game will be like. Also, if you're an astute fan you'll realize who the woman in the shower is.
While the trailer is cool it shows the exact opposite of how the games have been built. All out action and hand to hand combat. The trailer shows what looks to be "improvisation killing" (my term) like drowning people or pulling cords out of walls to strangle people. Using what you can find his has always been the case with Hitman, but THIS IS NOT MY 47! This is too actiony! This is too SPLINTER CELL: CONVICTION!
The old games let you use anything you could find. Kitchen knives were actually my favorite weapon. With all the tools I had to kill I preferred finding a kitchen and using a butcher knife. I know that sounds sick, but it was my modus operandi. I got that into these games.
I saw some gameplay footage come out of E3 which is even more disturbing. It seriously looks like the new Splinter Cell being played with an Agent 47 skin overlayed onto Sam Fisher. Hell it even looks like Batman: Arkham Asylum! Seriously, here's the gameplay footage.
I've read reports that the new imposter 47 is going to have an "Instinct Mode" not at all unlike Batman's Detective Mode where he can see guards and even the paths that they walk! Unreal!
Compare the new videos I showed you with an old trailer for Hitman: Blood Money. Sure there's a little shooting, but the trailer shows tons more about who 47 is and is a much stronger trailer in my opinion.
I guess I'm just an old school gamer who likes a challenge that's worried about one of my favorite series going down the drain with Sam Fisher.
Two other sad notes. The new game WILL NOT use either my boy Jesper Kyd for music OR the original voice actor, David Bateson.
Is no series immune to this?
Tuesday, June 28, 2011
Music in gaming
Belmont's Theme - Castlevania: Lords of Shadow
Mega Man 2: Dr. Wily Stage 1 - kind of a "Let's go!" vibe
Contra 3: The Alien Wars final bosses - you against the world
Final Fantasy VI Magitek factory - industrial and wacky at the same time. Unique.
Super Castlevania IV trifecta of bosses before Dracula
Halo 3 intro to the Ark stage
Gears of War 2: Armored Prayer - plays during the head honcho's speech to all the Gears as they're mobilizing to attack the Locust on their own turf. Awesome.
I'd like to know of anyone else's favorite game music. It can be from old school games, or current ones. Whatever. Post it up, I want to hear some good stuff.
Wednesday, June 22, 2011
We're goin' mobile!
This blog is now enabled for mobile phones. Nothing has changed specifically, but viewing the site on a mobile phone works much better now.
I tried using a few different apps to make it easier to view, but this has been my favorite so far. I'm posting this through the Blogger app, but Android users who create a shortcut after bookmarking the website should get the same effect if they don't want or like the app.
The future, is now!
Thursday, June 16, 2011
How's bout some more Wii U venom?
Are they trying to lose it for themselves? I know that splitscreen isn't what it used to be, but the idea of a one controller system boggles my mind.
I can understand no Blu-Ray support, but not even DVD? The PS3 and 360 have been marketed, successfully so, as multimedia machines. They've tried to build an all-in-one machine of entertainment and it's worked really well because my PS3 does everything I want and need it to.
Does this make sense to anyone else? Does anyone even use stand alone DVD players anymore?
Saturday, June 11, 2011
Starhawk
Friday, June 10, 2011
Good news for PS3, bad news for WiiU
Thursday, June 9, 2011
Keep an eye on this one.
It's a PS3 exclusive and it's basically a 4 player co-op game where you're bank robbers doing your thing. Complete with endless replayability and randomization.
Sounds very L4D and that's okay with me. When I read about it a couple weeks ago I'm pretty sure I remember it's supposed to be only $40 bucks.
Check out those videos and leave your thoughts, but it looks great to me!
Wednesday, June 8, 2011
Ho....ly....Crap....
My excitement has gone from 8.7 to 14.5 on a 10 point scale!
Tuesday, June 7, 2011
Wii U, Pii U and WTF?!
What are your thoughts on the new Nintendo machine? I was really pretty excited to see what they would bring out and they showed an HD Wii that plays the games my PS3 does as well.
I was watching the Live Blog on Kotaku and when they typed it was called "Wii U" I was waiting for the punchline because that's the worst name I've ever heard. Virtual Boy is better than Wii U! Game and Watch is a better name! Wii U?!
Admittedly, it looks like it can do some neat things, but those neat things can't possibly translate into a core game that's multiplatform! Get ready for inventory screens!!!
Also, who cares that I can play the game with the screen on the controller? I'm a grown man and can use my TV when I want to.
I also can't see that controller being comfortable....at all. It took some getting used to when switching from the ergonomic 360 controller to the PS3 DS, but I love that controller now. The Wii U remote looks like the original Xbox controller and an iPad had a baby. If there's one thing the Dreamcast controller taught me it's that the sides of the controller that you hold should not be parallel. They need to be angled to avoid wrist pain.
Game journalists are already jizzing their pants and it's cool that it'll be supported by major 3rd party publishers with new games, but besides Nintendo exclusives there's still no reason to own this thing.
Reading that the next Super Smash Bros will work with 3DS and the Wii U compatibly in play goes to show that Nintendo won't push the graphics any further than they are....except they'll be in HD.
Too little, too late and still, from Nintendo's angle, too casual. The only core games you'll be getting are from 3rd party publishers.
Who's ready for more Mario Kart?
Sony NGP/PSVITA
As it turns out it's the same price as a 3DS and has significantly more to offer.
This could turn up on the Christmas Wish List.
I want this....don't judge.
They promised a new way to play shooters without a controller. You could aim more like a real gun. It was going to revolutionize gaming. I was very excited.
Once the system launched and I played Call of Duty 3 on it, I realized it was a lie, but Nintendo did pave the way for a motion controller that could actually work. On a system that could power HD games that I would actually want to play.
At Sony's E3 Conference last night they brought up this. I'm excited about it and I'm preordering that bitch.
If I bought the camera, wand, nav controller, sharpshooter and the game it would be over 210 bucks. This bundle is a marketing push by Sony to get guys like me that have been on the fence to come and play.
It's working.
Mass Effect 3 With Kinect
Mass Effect's primary strong hand is the immersive storytelling. Although there are a few different perspectives to this idea, it is generally accepted that investing more into your character and choices leaves you feeling more effected, both positively and negatively, by your game. Having the opportunity to make that immersion a little bit more like a conversation is a pretty cool step in the right direction. Have a look...
Friday, June 3, 2011
Prey 2
Thursday, June 2, 2011
L.A.Noire Review
You play as Cole Phelps, WWII hero from the Pacific, husband and father. You start out your career with the LAPD as a Patrol Officer, then move on to Traffic, then Homicide, followed by Ad Vice and finally Arson.
THE GOOD
-Sound, sound effects, and music. They really did a great job with the sound design. Sirens wailing in tunnels, echoing sounds spot on. Voices sound different in alleys and museums. Footsteps echo cleanly on the marble floors of the Hall of Records. Gunshots are appropriately loud and accurate. Shotguns are noticeably "boomier" than handguns. BARs sound like BARs. The music is well-composed and varied, with the typical trumpet and piano solos aplenty complemented by more punchy stuff for the action scenes.
-Motion scan. The technique results in the most accurate facial "animations" in video game history. There's more detail in the faces than I've ever seen and they just look more "real."
-Interrogations. You gather all the clues you can find and then grill your witnesses to try to get some more answers. You ask them a question and then, judging from their answer, decide whether they are telling the truth, whether they're hiding something, or whether they're flat-out lying. If you do accuse them of lying, you have to have hard evidence to prove it or else they'll clam up and make the rest of your case more difficult. It's fun but it's not really a perfect system. I feel like sometimes when I chose "doubt" he would just go a little too far with his accusation/come on a little too strong. It was like he and his partner were doing "good cop/bad cop".....without the "good cop" part.
-The city of Los Angeles. It's recreated pretty darn well here. It's only a portion of the city, but it's still a pretty huge section of land to play around in. You can drive from one end to the other with no loads or anything, either. Pretty neat. Your cases will take you to wide variety of locales, too. One that comes to mind right away is the set of the famous film "Intolerance." Also, the Tar Pits, Griffith Park, Grauman's Chinese Theatre, and the "Hollywoodland" sign is ever-present in the background.
-Voice acting. I found it to be pretty solid throughout. There was ONE character that bothered me. I didn't think it would be too big of a deal, but he ended up playing a larger role than I thought he would. He just has one of those fake southern accents that sounds vaguely like a British accent mixed with a Cajun one. I'm pretty sure nobody ever talked like that and it's just a Hollywood creation. A really annoying one, too.
THE BAD
-The controls. Number one on the "bad" list MUST be the controls. I've harped on it enough, but here it is again: the controls in Rockstar's games SUCK. While on foot, it feels like you're trying to steer around an elephant on a skateboard. It's terrible. There is no reason why I should have to hold or tap one of the face buttons to get my character to move around faster or slower. A simple tilt of the joystick is all it should take. Move it a little bit to walk, full tilt to run. I haven't read any other reviews of the game so I don't know if this is an issue to other gamers. I would hope so.
On another note, the cover system and the shooting mechanics are also absolute garbage. For whatever reason, they decided to make L2 aim and R2 shoot. Anyone who plays a lot of PS3 will tell you this is highly unusual for a shooter on the platform. Also, R1 gets you into cover. Much like RDR, I'm STILL not even sure how to get out of cover. Do I press R1 again? Just pull the stick away from cover? Push "circle?" Aiming is very sluggish again. Combined with the already- mentioned terrible movement system, getting into firefights in this game is your worst nightmare. Try moving quickly from cover to cover and see how that works out. You'll be riddled with bullets from a Tommy gun before you can say, "The controls in this game suck golf balls through a garden hose."
-The vaseline filter. This one is pretty minor, but it bugged me nonetheless. You'll often see flashbacks of Cole and his platoon in the Pacific and it looks like they smeared vaseline all over the camera. I get that it's a flashback, but couldn't they just use a grey filter or something?
-The "Law and Order" effect. By that I simply mean that we spend a lot of time with our main character, but we know almost nothing about him. We know he was in the war and has a wife and a kid (maybe 2? See, I don't even know) and that he is very dutiful. I'm calling this the "Law and Order" effect because I feel like that TV show, much like this game, is well-written and pretty engaging for the most part, but we know very little about the detectives in the show. ALL the focus is just on the cases and one case is not related to another, just like this game. Maybe if anybody watches that show they can correct me, but I think I'm pretty accurate with this.
-Dangling thread. There was one MAJOR plot point left dangling and it really irks me. You do a lot of work to nail a certain criminal, but once you do, it's revealed that he is "related to somebody high up in the government," so the truth has to be kept under wraps. At the time, I thought, "Oh, this is kinda cool. Certainly it's going to tie into some massive conspiracy at a later point in the game." Nope and nope. What a disappointment.
-The story. I guess this is really the biggest fail for me. I thought they did a great job setting everything up. The first half of the game is essentially a warm up, but once you get to the Vice desk, you get cases that involve drug trafficking, real estate fraud, corruption in the government and everything is slowly revealed to be related somehow and I think it all worked really, really well. Then at the end you just end up having to go through a couple of huge firefights (terrible, of course, due to the controls). In the interest of avoiding spoilers, I'll just say that there's a silly "reveal" and much of the work you did in the second half of the game is rendered pretty much useless. It was such a let-down for me. I mean, I know sometimes things don't always work out exactly right, especially in the "Noir" genre. I think this is a huge difference between games and movies, though. If I had seen this as a 2 hour movie, I might have enjoyed it. But I sunk almost 19 hours into this thing and that's the ending they give me? I put a lot of work into this game rather than just "passively" watching a film. I wanted better. I feel like I deserved better. Am I wrong in thinking this?
FINAL THOUGHTS
The motion scan is obviously a cutting-edge new technology that adds more "realism" to the game and I hope it gets implemented into other games more in the future. The cast looked great and sounded great. Driving around 1947 L.A. was pretty cool. However, I find it pretty difficult to even recommend due to the immensely frustrating controls and how the story builds up so nicely only to come crashing down in a heap of ashy mortar and green lumber.
Wednesday, June 1, 2011
Decisions in Games: Mass Effect vs. GTA IV
Basically the argument is that BioWare makes too much of an effort to keep you, the player, happy, instead of taking risks to tell a surprising story that keeps you on your toes and that Rockstar improved that with their ending in GTA IV in which they kill off the character that you've shown you're more attached to. And now that I think of it, there's a similar scenario in inFamous, where you're given the choice to save a group of doctors or your girlfriend, but it turns out that whichever one you go to save is actually the one that gets axed.
I just figured I would post these up since I know we have a few Mass Effect lovers on here, as well as a few GTA lovers.
The articles are sort of lengthy, but well-written and interesting.
Mass Effect article
GTA IV article
Too funny
http://www.youtube.com/watch?v=lrn4JMxsN_o
Tuesday, May 31, 2011
Just Cause 2 Self Made Videos - Please Watch
Monday, May 30, 2011
Different Perspective
She doesn't "learn" the same way that most gamers do. I think this might be true with many casual players, but it's almost like she doesn't want to make the investment into improving her playing. If she dies too many times in a row, instead of "learning" why she died, or what caused her mistake, she'll turn off the game and try again another day. It almost reminds me of a person watching TV. She is a passive participant, not a deep part of the intricacies of the world. It's a very passive way to play, and she seems to be enjoying herself, so I only help out if she asks me. (She did call me "coach" once after I verbally walked her through a tricky part... that was kinda weird.)
Despite her passive approach to the gameplay, she seems to be getting a deeper connection out of the characters. I might ask her how her day went, and when she tells me she played some Wii, she'll also explain how it made her feel. ("Luigi is a dope! He keeps getting lost...", "I always go talk to Mail Toad, she gives me five 1ups!", "Bowser's such a jerk!", etc.) It cracks me up, because I've never looked to deep into the stories of the simple games I enjoy, but she seems to be attached (or conversely, annoyed) to the characters in and of themselves. A personal favorite was when I asked about a different character who gives 1ups, and she told me he was a tease because he only gives one away.
She is, however, very proud of her gameplay. At least, to me. She'll let me know if she gets a couple stars with the same level of excitement that she would let me know that she got a nice compliment from a co-worker. I hope she isn't proud just to impress me, but I think it's cool that she's finding success in a game and knows that I know what it took to get that far.
I can't imagine how cool it's gonna be to have a kid learn to play games too. 3N3MY has already started to breach the far corners of that boundary, and it's probably pretty amazing. It's an entirely different perspective that I don't think any of us could ever have honestly because of our "gaming upbringing." I don't know if any of you have had any similar experiences, but I'd be interested to hear them.
Friday, May 27, 2011
This is so true
Impact Deaths in Just Cause 2
It's sense of scale and freedom is unparalleled in gaming and it's tons of fun to play. It is the only open world game to ever encouraged experimentation on this level. If you haven't played it, you should.
Anyways, the makers of the game created a map of 11 Million impact death spots and put it in a video. It's astounding that every spot of light in the map is where someone died because they hit the object too hard. If you know the game world the video is especially awesome. I'm a big fan of the dual blimp spot.
Tuesday, May 24, 2011
MW3
Monday, May 23, 2011
Dead Island Preview
http://www.pcgamer.com/2011/05/23/dead-island-trailer-shows-eleven-minutes-of-in-game-footage/
Awesome! Free-roam, sandbox style with zombies. I may be getting this game now...
Friday, May 20, 2011
Brink Review
I know this is incredibly late and I was going to pass up writing a review but some of the complaints regarding the game are unfounded. Many gamers and reviewers are discriminating against a game that wasn't made by either Activision or EA/DICE. I haven't put much time into the game as it didn't have enough draw to pull me away from my relapse into World of Warcraft. It's been a slow time for gaming and I reactivated my WoW account and joined a server to play with a Christian guild.
Anyways... at the bottom is a solid review I found from PC Gamer that does give credit to the game where credit is due (My review is also based on the PC version).
Likes
♥ Something New - It was really nice to play a shooter that wasn't a rehash of the same old, same old. Cartoony graphics + classes + leveling + parkous = new and fresh.
♥ Smooth Launch - I can't speak for console issues but the PC launch was extremely smooth. I saw a lot of complaints regarding the launch and bugs and though I encountered some, none were game-breaking. The game locked up once, fixed by a restart. The sound died once, also fixed by a restart. Compared to the Bad Company 2 PC launch and the Black Ops PC launch (both riddled with awful bugs that made them unplayble for the first week or so, Black Ops being the worst), Brink has been pretty smooth.
♥ Graphics & Art - I've definitely enjoyed the look and the feel of the artwork, the design, the characters and what not. The game is running smooth on high settings as well.
♥ Class & Leveling - The classes are a lot of fun and each have their own appealing elements. The Operative seems a little weaker compared to the others as it does not have any "boosting" skills such as healing, refilling ammo, or boosting damage like the other classes. Disguising yourself as an enemy is a heck of a lotta fun though. There are 20 levels and 5 (levels???) within those 20 that unlock different tiers of abilities. The abilities seem well-balanced and nothing is overpowered, specifically the turrets.
Dislikes
- Missing Components - The game appears to missing some elements, like a lobby or way to locate specific dedicated servers. You choose a level you want to play and then join a random group. It has worked smooth so far but the PC crowd specifically, requires some more depth to choosing where to play.
- Maps & Gametypes - The game could have definitely benefited from some more maps. Though some of the gametypes seemed fresh, I would have liked to see some old favorites such as CTF or a Domination/Control type game. I think CTF would be particularly fun in Brink with the classes and parkour elements.
- Combination - I've heard this complaint and it's a decent one. All the elements are great but they don't quite mesh together perfectly. I.E., the parkour moves are great but at times you have to be perfectly lined up with an obstacle or piece of the terrain. Headshots should be more powerful, Operative class needs some boosting abilities, etc., etc.
Result
I think the game is definitely worth purchasing. I'm not really sure about it's staying power but if I can pull myself away from WoW, this is the shooter I'll go to. I still play Bad Company 2 some but I'm over Black Ops and "new map packs" can't keep me coming back to that game. However, wait until you can get the game for $40 and it's definitely worth it. I at least picked it up for $50 on Steam.
It's a fresh, new IP that has a lot of potential. All the elements don't mesh together perfectly but with some fine tuning, a decent size patch, and some DLC, it could easily turn into a AAA title. Splash Damage is a company to keep an eye on in the future.
Thursday, May 19, 2011
Idea
Tuesday, May 17, 2011
L.A. Noire First Impressions
-The controls, much like the GTA games and RDR, are way less than awesome. While in those games you had to hold or tap A/X to run, in this game you have to hold R2 to run. It still BOGGLES MY MIND how Rockstar does not just implement an analog movement system into their games. Not only do you have to hold R2 to run, but it's just a little sluggish moving into and out of the run cycle. The walk itself is a little slow and clunky for my liking also. Getting around doorframes, etc can be a chore just like in RDR. This could ALL be fixed with analog movement.
-The sound design is top-notch so far. The very first case you take on leads you to an alley. When you arrive and the officer is explaining what's happened, it actually "sounds" like you're standing in an alley talking. Eerily accurate. Same with the echo of the siren on my car as I drove through a tunnel. Awesome.
-Questioning people in relation to cases is quite fun. They'll tell you something and then you have to judge whether they're telling the truth, "doubt" them to try to get more info, or accuse them of lying. If you do accuse them of lying, you must have proof (from gathering evidence) or else they'll call you on it and clam up. I've done 2 cases so far with very different results. In the first one I did almost everything exactly right, but in the second one I messed up both of my big interrogations with a cafe owner and a widow. I think this means I just have to end up doing a little more work, because there will always be a way to solve the case. I'm not sure exactly how "bad" you're allowed to do yet. It's early still.
-After a case, you get rated on number of clues found, questions you got correct during interrogation, how much damage you did to your car or property or people. Also, it gives you a tip on what you could have done better. Cool.
-I had to find a phone and call dispatch to get an address. It just struck me as funny to see that. It's such a contrast to how things go now.
-When you're driving to different locations around L.A., you can have your partner drive, which skips immediately to the destination. Big thumbs up for having that option. If you do this, though, you miss out on Street Crime cases.
-Street crime cases are emergency calls you'll get over the radio when you're randomly driving around during your main cases, much like the side quests in RDR. You can choose to do them or just skip them. One thing that's kind of annoying about these so far is that I've just had to shoot everybody. Some guys had stolen a trolley operator's shoes (of all things) and I came across them in an alley. One guy ran and got into a car and drove off while the other just stood in cover trying to shoot me. I tried to tackle the remaining guy so I could arrest him, but it didn't work and he killed me. Then I let them both get into the car and tried to shoot the tires out. That didn't work either and they got away. It makes me wonder if I'm going to have to simply shoot everyone or maybe use a little strategy once in a while. If it's the former, I'm going to rack up quite a body count by the end of the game.
-You have a log that looks kind of like a movie script that you can check any time. It contains every word that's been spoken so far during that particular case. This could prove to be useful. It would be cool if they did use it that way.
-Finally, I have a specific hope for the game. I want there to be one huge, overarching case that I figure out slowly as I go along. It could (and should) sporadically intersect with the smaller cases throughout the game and the game eventually ends with you solving the big case. I think that would be most excellent.
In closing, it's a good time so far, except for the less-than-perfect controls. I didn't mention it earlier because it's obvious, but the game looks amazing. The facial animations and the mouth movement/lip synch is spot on. Voice acting is good so far and the writing is quality. Going through each case is really like watching an episode of CSI or something. Er, playing an episode? I don't know.
Monday, May 16, 2011
Walking for Games
Wednesday, May 11, 2011
Brink First Impressions
The security team escorted him all the way to the very end of the level, just mere feet away from the boat they had to get him on and we stopped him there and held the position. As an engineer, I set a turret up at the main entrance and then set up a mine right at the feet of the escort guy. Needless to say, we crushed the other team partially due to their failure to use a door up on the second floor that led out to the dock area. They kept trying to rush the main door and me, my teammates, and my turret mowed them all down.
Anyways, my first impressions are pretty good. Good graphics and art style, solid gun sounds, great teamwork, and the SMART system is definitely a nice touch. Seems like a solid shooter that relies heavily on teamwork. Not sure where all the bad reviews are coming from but it's probably from people who are hardcore Halo/CoD fans. I'll post up a full review once I've played it some more.