Glad to see you...
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Tuesday, May 31, 2011
Just Cause 2 Self Made Videos - Please Watch
Monday, May 30, 2011
Different Perspective
She doesn't "learn" the same way that most gamers do. I think this might be true with many casual players, but it's almost like she doesn't want to make the investment into improving her playing. If she dies too many times in a row, instead of "learning" why she died, or what caused her mistake, she'll turn off the game and try again another day. It almost reminds me of a person watching TV. She is a passive participant, not a deep part of the intricacies of the world. It's a very passive way to play, and she seems to be enjoying herself, so I only help out if she asks me. (She did call me "coach" once after I verbally walked her through a tricky part... that was kinda weird.)
Despite her passive approach to the gameplay, she seems to be getting a deeper connection out of the characters. I might ask her how her day went, and when she tells me she played some Wii, she'll also explain how it made her feel. ("Luigi is a dope! He keeps getting lost...", "I always go talk to Mail Toad, she gives me five 1ups!", "Bowser's such a jerk!", etc.) It cracks me up, because I've never looked to deep into the stories of the simple games I enjoy, but she seems to be attached (or conversely, annoyed) to the characters in and of themselves. A personal favorite was when I asked about a different character who gives 1ups, and she told me he was a tease because he only gives one away.
She is, however, very proud of her gameplay. At least, to me. She'll let me know if she gets a couple stars with the same level of excitement that she would let me know that she got a nice compliment from a co-worker. I hope she isn't proud just to impress me, but I think it's cool that she's finding success in a game and knows that I know what it took to get that far.
I can't imagine how cool it's gonna be to have a kid learn to play games too. 3N3MY has already started to breach the far corners of that boundary, and it's probably pretty amazing. It's an entirely different perspective that I don't think any of us could ever have honestly because of our "gaming upbringing." I don't know if any of you have had any similar experiences, but I'd be interested to hear them.
Friday, May 27, 2011
This is so true
Impact Deaths in Just Cause 2
It's sense of scale and freedom is unparalleled in gaming and it's tons of fun to play. It is the only open world game to ever encouraged experimentation on this level. If you haven't played it, you should.
Anyways, the makers of the game created a map of 11 Million impact death spots and put it in a video. It's astounding that every spot of light in the map is where someone died because they hit the object too hard. If you know the game world the video is especially awesome. I'm a big fan of the dual blimp spot.
Tuesday, May 24, 2011
MW3
Monday, May 23, 2011
Dead Island Preview
http://www.pcgamer.com/2011/05/23/dead-island-trailer-shows-eleven-minutes-of-in-game-footage/
Awesome! Free-roam, sandbox style with zombies. I may be getting this game now...
Friday, May 20, 2011
Brink Review
I know this is incredibly late and I was going to pass up writing a review but some of the complaints regarding the game are unfounded. Many gamers and reviewers are discriminating against a game that wasn't made by either Activision or EA/DICE. I haven't put much time into the game as it didn't have enough draw to pull me away from my relapse into World of Warcraft. It's been a slow time for gaming and I reactivated my WoW account and joined a server to play with a Christian guild.
Anyways... at the bottom is a solid review I found from PC Gamer that does give credit to the game where credit is due (My review is also based on the PC version).
Likes
♥ Something New - It was really nice to play a shooter that wasn't a rehash of the same old, same old. Cartoony graphics + classes + leveling + parkous = new and fresh.
♥ Smooth Launch - I can't speak for console issues but the PC launch was extremely smooth. I saw a lot of complaints regarding the launch and bugs and though I encountered some, none were game-breaking. The game locked up once, fixed by a restart. The sound died once, also fixed by a restart. Compared to the Bad Company 2 PC launch and the Black Ops PC launch (both riddled with awful bugs that made them unplayble for the first week or so, Black Ops being the worst), Brink has been pretty smooth.
♥ Graphics & Art - I've definitely enjoyed the look and the feel of the artwork, the design, the characters and what not. The game is running smooth on high settings as well.
♥ Class & Leveling - The classes are a lot of fun and each have their own appealing elements. The Operative seems a little weaker compared to the others as it does not have any "boosting" skills such as healing, refilling ammo, or boosting damage like the other classes. Disguising yourself as an enemy is a heck of a lotta fun though. There are 20 levels and 5 (levels???) within those 20 that unlock different tiers of abilities. The abilities seem well-balanced and nothing is overpowered, specifically the turrets.
Dislikes
- Missing Components - The game appears to missing some elements, like a lobby or way to locate specific dedicated servers. You choose a level you want to play and then join a random group. It has worked smooth so far but the PC crowd specifically, requires some more depth to choosing where to play.
- Maps & Gametypes - The game could have definitely benefited from some more maps. Though some of the gametypes seemed fresh, I would have liked to see some old favorites such as CTF or a Domination/Control type game. I think CTF would be particularly fun in Brink with the classes and parkour elements.
- Combination - I've heard this complaint and it's a decent one. All the elements are great but they don't quite mesh together perfectly. I.E., the parkour moves are great but at times you have to be perfectly lined up with an obstacle or piece of the terrain. Headshots should be more powerful, Operative class needs some boosting abilities, etc., etc.
Result
I think the game is definitely worth purchasing. I'm not really sure about it's staying power but if I can pull myself away from WoW, this is the shooter I'll go to. I still play Bad Company 2 some but I'm over Black Ops and "new map packs" can't keep me coming back to that game. However, wait until you can get the game for $40 and it's definitely worth it. I at least picked it up for $50 on Steam.
It's a fresh, new IP that has a lot of potential. All the elements don't mesh together perfectly but with some fine tuning, a decent size patch, and some DLC, it could easily turn into a AAA title. Splash Damage is a company to keep an eye on in the future.
Thursday, May 19, 2011
Idea
Tuesday, May 17, 2011
L.A. Noire First Impressions
-The controls, much like the GTA games and RDR, are way less than awesome. While in those games you had to hold or tap A/X to run, in this game you have to hold R2 to run. It still BOGGLES MY MIND how Rockstar does not just implement an analog movement system into their games. Not only do you have to hold R2 to run, but it's just a little sluggish moving into and out of the run cycle. The walk itself is a little slow and clunky for my liking also. Getting around doorframes, etc can be a chore just like in RDR. This could ALL be fixed with analog movement.
-The sound design is top-notch so far. The very first case you take on leads you to an alley. When you arrive and the officer is explaining what's happened, it actually "sounds" like you're standing in an alley talking. Eerily accurate. Same with the echo of the siren on my car as I drove through a tunnel. Awesome.
-Questioning people in relation to cases is quite fun. They'll tell you something and then you have to judge whether they're telling the truth, "doubt" them to try to get more info, or accuse them of lying. If you do accuse them of lying, you must have proof (from gathering evidence) or else they'll call you on it and clam up. I've done 2 cases so far with very different results. In the first one I did almost everything exactly right, but in the second one I messed up both of my big interrogations with a cafe owner and a widow. I think this means I just have to end up doing a little more work, because there will always be a way to solve the case. I'm not sure exactly how "bad" you're allowed to do yet. It's early still.
-After a case, you get rated on number of clues found, questions you got correct during interrogation, how much damage you did to your car or property or people. Also, it gives you a tip on what you could have done better. Cool.
-I had to find a phone and call dispatch to get an address. It just struck me as funny to see that. It's such a contrast to how things go now.
-When you're driving to different locations around L.A., you can have your partner drive, which skips immediately to the destination. Big thumbs up for having that option. If you do this, though, you miss out on Street Crime cases.
-Street crime cases are emergency calls you'll get over the radio when you're randomly driving around during your main cases, much like the side quests in RDR. You can choose to do them or just skip them. One thing that's kind of annoying about these so far is that I've just had to shoot everybody. Some guys had stolen a trolley operator's shoes (of all things) and I came across them in an alley. One guy ran and got into a car and drove off while the other just stood in cover trying to shoot me. I tried to tackle the remaining guy so I could arrest him, but it didn't work and he killed me. Then I let them both get into the car and tried to shoot the tires out. That didn't work either and they got away. It makes me wonder if I'm going to have to simply shoot everyone or maybe use a little strategy once in a while. If it's the former, I'm going to rack up quite a body count by the end of the game.
-You have a log that looks kind of like a movie script that you can check any time. It contains every word that's been spoken so far during that particular case. This could prove to be useful. It would be cool if they did use it that way.
-Finally, I have a specific hope for the game. I want there to be one huge, overarching case that I figure out slowly as I go along. It could (and should) sporadically intersect with the smaller cases throughout the game and the game eventually ends with you solving the big case. I think that would be most excellent.
In closing, it's a good time so far, except for the less-than-perfect controls. I didn't mention it earlier because it's obvious, but the game looks amazing. The facial animations and the mouth movement/lip synch is spot on. Voice acting is good so far and the writing is quality. Going through each case is really like watching an episode of CSI or something. Er, playing an episode? I don't know.
Monday, May 16, 2011
Walking for Games
Wednesday, May 11, 2011
Brink First Impressions
The security team escorted him all the way to the very end of the level, just mere feet away from the boat they had to get him on and we stopped him there and held the position. As an engineer, I set a turret up at the main entrance and then set up a mine right at the feet of the escort guy. Needless to say, we crushed the other team partially due to their failure to use a door up on the second floor that led out to the dock area. They kept trying to rush the main door and me, my teammates, and my turret mowed them all down.
Anyways, my first impressions are pretty good. Good graphics and art style, solid gun sounds, great teamwork, and the SMART system is definitely a nice touch. Seems like a solid shooter that relies heavily on teamwork. Not sure where all the bad reviews are coming from but it's probably from people who are hardcore Halo/CoD fans. I'll post up a full review once I've played it some more.